saumwacht-godot/assets/phase12_manifest.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

63 lines
1.3 KiB
JSON

{
"assets": [
{
"id": "worker",
"role": "worker",
"name": "Funkenleser",
"resource_path": "res://assets/characters/arbeiter.glb",
"triangles": 7184,
"mesh_parts": 1,
"parts": [
"ArbeiterBody"
],
"bounds_godot": {
"min": [
-0.4699999988079071,
-0.10096755623817444,
-0.3050000071525574
],
"max": [
0.4281836748123169,
1.2300000190734863,
0.31158649921417236
]
},
"skeletal": true,
"bones": 27,
"clips": [
"idle",
"start",
"walk",
"stop",
"strike",
"pickup",
"deposit",
"return",
"hit",
"death"
],
"work_cycle": [
"strike",
"pickup",
"deposit",
"return"
],
"sha256": "6b61389e6806cf130376665bcf791c5948e070a49593702faebaafad52d7d6d2",
"source": "assets-source/phase12/arbeiter.blend"
}
],
"cores": [
{
"id": "core_team0",
"activate_clip": "activate",
"operate_clip": "operate",
"damage_clip": "damage"
},
{
"id": "core_team1",
"activate_clip": "activate",
"operate_clip": "operate",
"damage_clip": "damage"
}
]
}