Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
26 lines
1.5 KiB
Text
26 lines
1.5 KiB
Text
Godot Engine v4.7.2.stable.fedora.ed1daf0bf - https://godotengine.org
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Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5060 Ti
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--res://scripts/presentation/sanctuary.gdshader--
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29 | float broad=noise(world*.8);
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30 | float relief=dot(stone,vec3(.333));
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E 31-> ALBEDO=base_color.rgb*mix(.65,1.6,stone);
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32 | ROUGHNESS=.88;
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33 | if(paving) { ALBEDO=base_color.rgb*mix(.82,1.3,stone); }
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SHADER ERROR: Invalid arguments for the built-in function: "mix(float,float,vec3)".
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at: (null) (res://scripts/presentation/sanctuary.gdshader:31)
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GDScript backtrace (most recent call first):
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[0] _decorate (res://scripts/presentation/sanctuary.gd:66)
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[1] _decorate (res://scripts/presentation/sanctuary.gd:76)
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[2] _ready (res://scripts/presentation/sanctuary.gd:12)
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[3] _make_world (res://scripts/main.gd:426)
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[4] _ready (res://scripts/main.gd:36)
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ERROR: Shader compilation failed.
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at: set_code (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:185)
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GDScript backtrace (most recent call first):
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[0] _decorate (res://scripts/presentation/sanctuary.gd:66)
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[1] _decorate (res://scripts/presentation/sanctuary.gd:76)
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[2] _ready (res://scripts/presentation/sanctuary.gd:12)
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[3] _make_world (res://scripts/main.gd:426)
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[4] _ready (res://scripts/main.gd:36)
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FACTION_PASS: 123 checks; 0 failures; /tmp/sw10-visual/godot/app_userdata/Saumwacht · Glutpakt/phase10-verification.json
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