saumwacht-godot/project.godot
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

49 lines
1.4 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Saumwacht · Glutpakt"
config/description="Glutpakt und Wurzelbund · 20 Wellen gegen die Rivalen-KI"
config/version="0.15.0"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://assets/icons/resources/res_core.png"
[autoload]
AssetLibrary="*res://scripts/presentation/asset_library.gd"
DataCatalog="*res://scripts/data/data_catalog.gd"
GameState="*res://scripts/autoload/game_state.gd"
EconomyManager="*res://scripts/autoload/economy_manager.gd"
WaveManager="*res://scripts/autoload/wave_manager.gd"
Preferences="*res://scripts/autoload/preferences.gd"
Soundscape="*res://scripts/presentation/soundscape.gd"
[display]
window/size/viewport_width=1600
window/size/viewport_height=960
window/size/window_width_override=1440
window/size/window_height_override=864
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/size/min_width=1152
window/size/min_height=720
[rendering]
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/quality/msaa_3d=2
environment/defaults/default_clear_color=Color(0.055, 0.073, 0.088, 1)