saumwacht-godot/assets-source/phase19/v1-humanoid/phase19_manifest.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

49 lines
1 KiB
JSON

{
"assets": [
{
"id": "g06",
"role": "ranged",
"name": "Glasballiste",
"resource_path": "res://assets/characters/glasballiste.glb",
"triangles": 15744,
"mesh_parts": 1,
"parts": [
"GlassBody"
],
"bounds_godot": {
"min": [
-0.714865505695343,
0.008352670818567276,
-0.25999999046325684
],
"max": [
0.5886231660842896,
1.720479965209961,
1.119999885559082
]
},
"skeletal": true,
"bones": 24,
"clips": [
"idle",
"start",
"walk",
"stop",
"attack_a",
"attack_b",
"hit",
"ability",
"death"
],
"attack_cycle": [
"attack_a",
"attack_b",
"attack_a",
"ability"
],
"contact_seconds": 0.9,
"sha256": "bb080d3c22baae6594e7743c02399509cf3284d6af1b195c9e51e98b55328133",
"source": "assets-source/phase19/glasballiste.blend"
}
]
}