Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.4 KiB
JSON
12 lines
1.4 KiB
JSON
{
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"id": "ui_panel_b",
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"display_name": "Hoher UI-Rahmen",
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"faction": "ui",
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"kind": "ui_frame",
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"description_de": "Hoher offener UI-Rahmen für Einheiteninfos, mit Basaltfassung und geometrischen Messingecken.",
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"prompt": "Create one production 2D UI FRAME PNG for original fantasy strategy game SAUMWACHT. Tall vertical panel aspect ratio 2:3, frame fills 88% of canvas height. Absolutely straight-on orthographic view, no perspective. An EMPTY OPEN FRAME: both its entire inner rectangular window and the outside of the frame must be real alpha transparency. Render only the rim. Narrow matte basalt #292B35 outer frame, thin warm brass #D9A441 inner bevel, small geometric chamfered corner braces, tiny dark petrol #247A80 inlays; soft upper-left lighting in painted low-poly facets. Straight plain sides suitable for nine-patch stretching, corner decoration contained close to corners. Flat clean game asset, not photoreal. No center fill, no background, no text, no runes, no icons, no ground shadow, no watermark. Single isolated vertical hollow panel, transparent center is essential.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-94ebaa1d-3e9c-4021-9b94-c9cd89ec09e5.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_panel_b.png",
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"status": "generated"
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}
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