saumwacht-godot/assets-source/phase4/records/m04.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

107 lines
2.4 KiB
JSON

{
"id": "m04",
"name": "Sechsklingler",
"faction": "nietenkonvent",
"palette": "nietenkonvent",
"role": "melee",
"upgraded": true,
"height": 1.5,
"footprint": 1.85,
"file": "unit_m04.glb",
"resource_path": "res://assets/models/unit_m04.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_m04.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/m04.blend",
"triangles": 1398,
"mesh_parts": 60,
"parts": [
"Leg0_Piston",
"Leg0_Shin",
"Leg0_Knee",
"Leg0_Knee_Pin",
"Leg0_ThighArmor",
"Leg0_Greave",
"Leg0_Toe0",
"Leg0_Toe1",
"Leg0_AnkleGold",
"Leg1_Piston",
"Leg1_Shin",
"Leg1_Knee",
"Leg1_Knee_Pin",
"Leg1_ThighArmor",
"Leg1_Greave",
"Leg1_Toe0",
"Leg1_Toe1",
"Leg1_AnkleGold",
"Body_Breastplate_Rim",
"Body_Breastplate_Face",
"Body_Waist",
"ArmL_Shoulder",
"ArmL_Shoulder_Pin",
"Body_HipPlateL",
"ArmR_Shoulder",
"ArmR_Shoulder_Pin",
"Body_HipPlateR",
"Head_Face",
"Head_Eye_1",
"Head_Eye1",
"ArmL0_Rod",
"ArmL0_Housing",
"ArmL0_Pivot",
"ArmL0_Pivot_Pin",
"WeaponL0_Blade0",
"ArmL1_Rod",
"ArmL1_Housing",
"ArmL1_Pivot",
"ArmL1_Pivot_Pin",
"WeaponL1_Blade0",
"ArmL2_Rod",
"ArmL2_Housing",
"ArmL2_Pivot",
"ArmL2_Pivot_Pin",
"WeaponL2_Blade0",
"ArmR0_Rod",
"ArmR0_Housing",
"ArmR0_Pivot",
"ArmR0_Pivot_Pin",
"WeaponR0_Blade0",
"ArmR1_Rod",
"ArmR1_Housing",
"ArmR1_Pivot",
"ArmR1_Pivot_Pin",
"WeaponR1_Blade0",
"ArmR2_Rod",
"ArmR2_Housing",
"ArmR2_Pivot",
"ArmR2_Pivot_Pin",
"WeaponR2_Blade0"
],
"bounds_blender": {
"min": [
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-0.15030355751514435,
0.0
],
"max": [
0.821377158164978,
0.15030354261398315,
1.5
]
},
"bounds_godot": {
"min": [
-0.821377158164978,
0.0,
-0.15030354261398315
],
"max": [
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1.5,
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]
},
"scale_applied": 0.8467805123236263,
"blender_version": "5.2.1 LTS",
"sha256": "a55e114218bee93ee40dc90a368414bef0fae6d4580f032f72687565ec9d9bc8",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}