Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
116 lines
2.7 KiB
JSON
116 lines
2.7 KiB
JSON
{
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"id": "worker",
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"name": "Funkenleser",
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"faction": "neutral",
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"palette": "worker",
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"role": "worker",
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"upgraded": false,
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"height": 1.1,
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"footprint": 1.4,
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"file": "worker.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/worker.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/worker.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/worker.blend",
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"parts": [
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"LegL_Shin",
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"LegL_Boot",
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"LegL_Sole",
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"LegL_Cuff",
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"LegL_ToeRidge0",
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"LegL_ToeRidge1",
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"LegL_ToeRidge2",
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"LegR_Shin",
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"LegR_Boot",
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"LegR_Sole",
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"LegR_Cuff",
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"LegR_ToeRidge0",
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"LegR_ToeRidge1",
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"LegR_ToeRidge2",
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"Body_ClayTorso",
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"Body_LeatherApron",
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"Body_ApronRivet0",
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"Body_ApronRivet1",
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"Body_ApronRivet2",
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"Body_ApronRivet3",
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"Body_ApronRivet4",
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"Body_ApronRivet5",
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"Body_ApronRivet6",
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"Body_ToolPocket",
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"Body_Harness_1",
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"Body_Harness1",
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"Head_Hood",
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"Head_FaceRecess",
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"Head_GoggleSocket_1",
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"Head_GoggleLens_1",
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"Head_GoggleGlint_1",
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"Head_GoggleSocket1",
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"Head_GoggleLens1",
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"Head_GoggleGlint1",
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"Head_Cap",
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"Head_LampHousing",
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"Head_Lamp",
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"Body_Reservoir",
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"Body_TankRim0_45",
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"Body_TankRim0_79",
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"Body_TankBrace0",
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"Body_TankBrace1",
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"Body_TankBrace2",
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"Body_TankBrace3",
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"Body_TankBrace4",
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"Body_TankBrace5",
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"Body_TankBrace6",
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"Body_TankBrace7",
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"ArmL_Upper",
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"ArmL_Forearm",
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"ArmL_Elbow",
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"ArmL_Glove",
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"ArmL_Finger0",
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"ArmL_Finger1",
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"ArmL_Finger2",
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"ArmR_Upper",
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"ArmR_Forearm",
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"ArmR_Elbow",
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"ArmR_Glove",
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"ArmR_Finger0",
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"ArmR_Finger1",
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"ArmR_Finger2",
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"WeaponL_Handle",
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"WeaponL_Fork",
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"WeaponR_Probe"
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],
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"sha256": "c783cbaf9635bb97576d574f514a1ede4b4d52250b24c0e68f1052281ead017a",
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 6,
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"offline_render_triangles": 103466
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}
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