saumwacht-godot/docs/phase11-logs/reel.log
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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Godot Engine v4.7.2.stable.fedora.ed1daf0bf - https://godotengine.org
Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5060 Ti
Movie Maker mode enabled, recording movie in 1440×864 @ 30 FPS...
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Done recording movie at path: /tmp/ringborke-animation.avi
760 frames at 30 FPS (movie length: 00:00:25:10), recorded in 00:00:23 (108% of real-time speed).
CPU render time: 0.40 seconds (average: 0.52 ms/frame)
GPU render time: 1.41 seconds (average: 1.85 ms/frame)
Encoding time: 1.43 seconds (average: 1.88 ms/frame)
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