Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
585 B
GDScript
12 lines
585 B
GDScript
extends SceneTree
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func _initialize() -> void:
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call_deferred("run")
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func run() -> void:
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var source: Node = load("res://assets/characters/ringborke.glb").instantiate()
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root.add_child(source)
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source.print_tree_pretty()
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for n: Node in source.find_children("*","AnimationPlayer",true,false):
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print("CLIPS: ",n.get_animation_list())
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for clip: String in n.get_animation_list():print(clip," ",n.get_animation(clip).length," tracks ",n.get_animation(clip).get_track_count())
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for n: Node in source.find_children("*","Skeleton3D",true,false):print("BONES: ",n.get_bone_count())
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quit()
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