saumwacht-godot/assets-source/luneraria/peoples-audit.json
Martin Stickelbroeck faf0fbdef0 M3: Balance, Kartenprops, sieben Volksrepräsentanten und Abnahme
Bots planen Items/Champions vor der Armee und helfen deterministisch,
damit Spiegelmatches fair bleiben. Boss und Profile neu abgestimmt;
Balance-, Stress- und Volks-Werkzeuge sowie Kartenprops ergänzt.
2026-09-28 00:41:05 +02:00

245 lines
5.3 KiB
JSON

{
"figures": [
{
"id": "p_mensch",
"source_parts": 84,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Mensch_Cloth",
"LP_Mensch_Skin",
"LP_Mensch_Metal",
"LP_Mensch_TrimMetal",
"LP_Mensch_Leather",
"LP_Mensch_Dark",
"LP_Mensch_ClothAccent"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_elf",
"source_parts": 89,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Elf_Leather",
"LP_Elf_Skin",
"LP_Elf_Cloth",
"LP_Elf_ClothAccent",
"LP_Elf_TrimMetal",
"LP_Elf_Dark",
"LP_Elf_Hair",
"LP_Elf_Glow",
"LP_Elf_Wood"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_zwerg",
"source_parts": 91,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Zwerg_Cloth",
"LP_Zwerg_Skin",
"LP_Zwerg_Leather",
"LP_Zwerg_Metal",
"LP_Zwerg_TrimMetal",
"LP_Zwerg_Dark",
"LP_Zwerg_Hair",
"LP_Zwerg_Bone",
"LP_Zwerg_Wood",
"LP_Zwerg_Glow"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_troll",
"source_parts": 72,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Troll_Skin",
"LP_Troll_Leather",
"LP_Troll_Bone",
"LP_Troll_Stone",
"LP_Troll_EyeGlow",
"LP_Troll_Hair",
"LP_Troll_Wood"
],
"max_wrist_contact_error_m": 0.06613055871718698,
"worst_sample": [
"ability",
1.1,
"L"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_fee",
"source_parts": 72,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Fee_ClothAccent",
"LP_Fee_Skin",
"LP_Fee_Cloth",
"LP_Fee_TrimMetal",
"LP_Fee_Dark",
"LP_Fee_Hair",
"LP_Fee_Glow",
"LP_Fee_Wood"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_ork",
"source_parts": 84,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Ork_Skin",
"LP_Ork_Leather",
"LP_Ork_Metal",
"LP_Ork_TrimMetal",
"LP_Ork_Bone",
"LP_Ork_Fur",
"LP_Ork_Dark",
"LP_Ork_Hair",
"LP_Ork_Wood"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
},
{
"id": "p_biest",
"source_parts": 82,
"exported_clips": [
"ability",
"attack_a",
"attack_b",
"death",
"hit",
"idle",
"start",
"stop",
"walk"
],
"skins": 1,
"materials": [
"LP_Biest_Fur",
"LP_Biest_FurLight",
"LP_Biest_Leather",
"LP_Biest_Metal",
"LP_Biest_Cloth",
"LP_Biest_Bone",
"LP_Biest_Dark",
"LP_Biest_EyeGlow",
"LP_Biest_Skin"
],
"max_wrist_contact_error_m": 0.0,
"worst_sample": [
"walk",
1.1,
"R"
],
"samples": 696,
"contact_validation": "Analytic two-bone arm IK against the grip bones, baked at 30 Hz for all nine clips."
}
]
}