saumwacht-godot/assets-source/phase4/records/s04.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

84 lines
1.9 KiB
JSON

{
"id": "s04",
"name": "Keilbrecher",
"faction": "neutral",
"palette": "neutral",
"role": "mercenary",
"upgraded": false,
"height": 1.4,
"footprint": 1.85,
"file": "unit_s04.glb",
"triangle_budget": 100000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_s04.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s04.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s04.blend",
"triangles": 10458,
"mesh_parts": 35,
"parts": [
"LegL_Thigh",
"LegL_Shin",
"LegL_Boot",
"LegL_KneePlate",
"LegL_Strap",
"LegR_Thigh",
"LegR_Shin",
"LegR_Boot",
"LegR_KneePlate",
"LegR_Strap",
"Body_Armor_Rim",
"Body_Armor_Face",
"Body_Belt",
"Body_Tabard",
"Head_HelmetBack",
"Head_Visor",
"Head_Eye_1",
"Head_Eye1",
"Head_VisorSlit",
"Head_Crest",
"ArmL_Upper",
"ArmL_Lower",
"ArmL_Glove",
"ArmL_Pauldron",
"ArmL_PauldronCap",
"ArmR_Upper",
"ArmR_Lower",
"ArmR_Glove",
"ArmR_Pauldron",
"ArmR_PauldronCap",
"Weapon_Haft",
"Weapon_Head",
"Weapon_Wedge",
"Weapon_TriangleRim",
"Weapon_TriangleInset"
],
"bounds_blender": {
"min": [
-0.638360857963562,
-0.3721802830696106,
0.0
],
"max": [
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]
},
"bounds_godot": {
"min": [
-0.638360857963562,
0.0,
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],
"max": [
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]
},
"scale_applied": 0.8869464095328802,
"blender_version": "5.2.1 LTS",
"sha256": "a160e00f5823e54e93b00b12378357f6e3e20f254ca48890450ebdf3dd1541b7",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}