Hauptszene scenes/luneraria.tscn, Saumwacht bleibt über --legacy und die alten QA-Schalter erreichbar. Karte aus Bestandsassets plus neuem Turm, HUD mit Planung, Lanes und Minimap, Menü umbenannt, Einstellungen werden aus dem alten Benutzerordner übernommen. Simulation 6,6x schneller (Raster, Caches, faire Staffelung) und exakt spiegelsymmetrisch. Regeln 91/91, echte Anwendung 38/38, Legacy unverändert grün. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
1.5 KiB
Text
49 lines
1.5 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Champions of Luneraria"
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config/description="3 gegen 3 auf drei Lanes · Autobattler · Partie endet mit dem Fall eines Ancients"
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config/version="0.15.0"
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run/main_scene="res://scenes/luneraria.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://assets/icons/resources/res_core.png"
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[autoload]
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AssetLibrary="*res://scripts/presentation/asset_library.gd"
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DataCatalog="*res://scripts/data/data_catalog.gd"
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GameState="*res://scripts/autoload/game_state.gd"
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EconomyManager="*res://scripts/autoload/economy_manager.gd"
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WaveManager="*res://scripts/autoload/wave_manager.gd"
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Preferences="*res://scripts/autoload/preferences.gd"
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Soundscape="*res://scripts/presentation/soundscape.gd"
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[display]
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window/size/viewport_width=1600
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window/size/viewport_height=960
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window/size/window_width_override=1440
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window/size/window_height_override=864
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/size/min_width=1152
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window/size/min_height=720
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[rendering]
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renderer/rendering_method.mobile="gl_compatibility"
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anti_aliasing/quality/msaa_3d=2
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environment/defaults/default_clear_color=Color(0.055, 0.073, 0.088, 1)
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