saumwacht-godot/assets-source/phase3/records/n08.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"id": "n08",
"display_name": "Hohlgeläut",
"faction": "nebelchor",
"kind": "unit_icon",
"description_de": "Hoher lebender Kathedralenglockenkörper mit drei Sichelspitzen und mintfarbenem Klöppel im offenen Brustraum.",
"prompt": "Use case: stylized-concept. Asset type: original fantasy strategy-game unit icon, square transparent PNG. Subject: HOHLGELÄUT, an upgraded nonhuman mist bell spirit. One large hollow cathedral-bell BODY, tall and imposing, shaped as a broad flared violet bell with three simple upward pale crescent spires and a huge dark arched hollow opening in the front. A luminous mint clapper suspended inside the hollow chest. Small pale oval mask with mint eyes hovering at the top of the arch; heavy indigo folded mist tendril legs planted below the bell, two short crescent arms at the sides. This must read as ONE CREATURE whose body is a cathedral bell, not a building or a spirit carrying a bell; bold broad base and taller upgraded silhouette. No human anatomy, no hood, no wizard, no robes, no architectural scenery. Style polished faceted fantasy strategy-game illustration, broad matte low-poly-like planar surfaces, sparse large clean shapes readable at 48px. Entire single creature centered in square canvas, 75-80 percent occupancy with generous transparent margin, three-quarter front view facing slightly right. Soft upper-left light. Palette indigo #45456F, violet #9578CF, pale mist #C4D6E5, mint #82DBCE. Actual transparent alpha background required; no checkerboard picture, scenery, ground, floor, shadow plane, text, numbers, border, frame or watermark. All spires and feet inside canvas.",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-969b-74f3-a893-5fea0b3fac02/exec-eac712a9-9b56-4963-9bca-6f9cc8a6f9b5.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/nebelchor/unit_n08_hohlgelaeut_icon.png",
"status": "generated"
}