saumwacht-godot/assets-source/phase4/records/e08.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

273 lines
7.1 KiB
JSON

{
"id": "e08",
"name": "Riegelkoloss",
"faction": "rift",
"palette": "neutral",
"role": "enemy",
"upgraded": false,
"height": 2.6,
"footprint": 2.7,
"file": "enemy_e08.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/enemy_e08.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e08.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e08.blend",
"triangles": 81240,
"mesh_parts": 222,
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"LegL_InnerShin",
"LegL_ThighArmor",
"LegL_ShinArmor",
"LegL_HipPivot",
"LegL_HipPin",
"LegL_HipRim",
"LegL_KneePivot",
"LegL_KneePin",
"LegL_KneeRim",
"LegL_AnklePivot",
"LegL_AnklePin",
"LegL_AnkleRim",
"LegL_Toe0",
"LegL_ToeCap0",
"LegL_Toe1",
"LegL_ToeCap1",
"LegL_Toe2",
"LegL_ToeCap2",
"LegL_AnkleCuff",
"LegL_KneeGuard",
"LegR_InnerThigh",
"LegR_InnerShin",
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"LegR_HipPivot",
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"LegR_AnklePivot",
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"LegR_AnkleRim",
"LegR_Toe0",
"LegR_ToeCap0",
"LegR_Toe1",
"LegR_ToeCap1",
"LegR_Toe2",
"LegR_ToeCap2",
"LegR_AnkleCuff",
"LegR_KneeGuard",
"Body_ArmoredCore",
"Body_ChestL",
"Body_ChestReliefL0",
"Body_ChestReliefL1",
"Body_ChestReliefL2",
"Body_BorderL",
"Body_SeamL",
"ArmL_UpperCore",
"ArmL_ForearmCore",
"ArmL_Elbow",
"ArmL_UpperArmor",
"ArmL_ForearmArmor",
"ArmL_Shoulder",
"ArmL_ShoulderJoint",
"ArmL_UpperBand",
"ArmL_UpperBandRivet_Seat",
"ArmL_UpperBandRivet_Head",
"ArmL_WristBand",
"ArmL_WristBandRivet_Seat",
"ArmL_WristBandRivet_Head",
"ArmL_Palm",
"ArmL_Finger0_0",
"ArmL_Finger0_1",
"ArmL_Finger1_0",
"ArmL_Finger1_1",
"ArmL_Finger2_0",
"ArmL_Finger2_1",
"ArmL_Finger3_0",
"ArmL_Finger3_1",
"ArmL_Thumb",
"ArmL_Pauldron",
"ArmL_PauldronStone",
"ArmL_Castle_StoneKeep",
"ArmL_Castle_LowerCornice",
"ArmL_Castle_UpperCornice",
"ArmL_Castle_WindowRecess0",
"ArmL_Castle_WindowFire0",
"ArmL_Castle_WindowLintel0",
"ArmL_Castle_WindowRecess1",
"ArmL_Castle_WindowFire1",
"ArmL_Castle_WindowLintel1",
"ArmL_Castle_WindowRecess2",
"ArmL_Castle_WindowFire2",
"ArmL_Castle_WindowLintel2",
"ArmL_Castle_Merlon0",
"ArmL_Castle_MerlonCap0",
"ArmL_Castle_Merlon1",
"ArmL_Castle_MerlonCap1",
"ArmL_Castle_Merlon2",
"ArmL_Castle_MerlonCap2",
"ArmL_Castle_Merlon3",
"ArmL_Castle_MerlonCap3",
"ArmL_Bastion_StoneKeep",
"ArmL_Bastion_LowerCornice",
"ArmL_Bastion_UpperCornice",
"ArmL_Bastion_WindowRecess0",
"ArmL_Bastion_WindowFire0",
"ArmL_Bastion_WindowLintel0",
"ArmL_Bastion_WindowRecess1",
"ArmL_Bastion_WindowFire1",
"ArmL_Bastion_WindowLintel1",
"ArmL_Bastion_WindowRecess2",
"ArmL_Bastion_WindowFire2",
"ArmL_Bastion_WindowLintel2",
"ArmL_Bastion_Merlon0",
"ArmL_Bastion_MerlonCap0",
"ArmL_Bastion_Merlon1",
"ArmL_Bastion_MerlonCap1",
"ArmL_Bastion_Merlon2",
"ArmL_Bastion_MerlonCap2",
"ArmL_Bastion_Merlon3",
"ArmL_Bastion_MerlonCap3",
"Body_LFastener0_59_Seat",
"Body_LFastener0_59_Head",
"Body_LFastener1_19_Seat",
"Body_LFastener1_19_Head",
"Body_ChestR",
"Body_ChestReliefR0",
"Body_ChestReliefR1",
"Body_ChestReliefR2",
"Body_BorderR",
"Body_SeamR",
"ArmR_UpperCore",
"ArmR_ForearmCore",
"ArmR_Elbow",
"ArmR_UpperArmor",
"ArmR_ForearmArmor",
"ArmR_Shoulder",
"ArmR_ShoulderJoint",
"ArmR_UpperBand",
"ArmR_UpperBandRivet_Seat",
"ArmR_UpperBandRivet_Head",
"ArmR_WristBand",
"ArmR_WristBandRivet_Seat",
"ArmR_WristBandRivet_Head",
"ArmR_Palm",
"ArmR_Finger0_0",
"ArmR_Finger0_1",
"ArmR_Finger1_0",
"ArmR_Finger1_1",
"ArmR_Finger2_0",
"ArmR_Finger2_1",
"ArmR_Finger3_0",
"ArmR_Finger3_1",
"ArmR_Thumb",
"ArmR_Pauldron",
"ArmR_PauldronStone",
"ArmR_Castle_StoneKeep",
"ArmR_Castle_LowerCornice",
"ArmR_Castle_UpperCornice",
"ArmR_Castle_WindowRecess0",
"ArmR_Castle_WindowFire0",
"ArmR_Castle_WindowLintel0",
"ArmR_Castle_WindowRecess1",
"ArmR_Castle_WindowFire1",
"ArmR_Castle_WindowLintel1",
"ArmR_Castle_WindowRecess2",
"ArmR_Castle_WindowFire2",
"ArmR_Castle_WindowLintel2",
"ArmR_Castle_Merlon0",
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"ArmR_Castle_Merlon1",
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"ArmR_Castle_Merlon2",
"ArmR_Castle_MerlonCap2",
"ArmR_Castle_Merlon3",
"ArmR_Castle_MerlonCap3",
"ArmR_Bastion_StoneKeep",
"ArmR_Bastion_LowerCornice",
"ArmR_Bastion_UpperCornice",
"ArmR_Bastion_WindowRecess0",
"ArmR_Bastion_WindowFire0",
"ArmR_Bastion_WindowLintel0",
"ArmR_Bastion_WindowRecess1",
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"ArmR_Bastion_WindowLintel1",
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"ArmR_Bastion_WindowLintel2",
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"ArmR_Bastion_Merlon2",
"ArmR_Bastion_MerlonCap2",
"ArmR_Bastion_Merlon3",
"ArmR_Bastion_MerlonCap3",
"Body_RFastener0_59_Seat",
"Body_RFastener0_59_Head",
"Body_RFastener1_19_Seat",
"Body_RFastener1_19_Head",
"Head_FurnaceRecess",
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"Head_FireHeart",
"Body_CenterGold_1",
"Body_CenterGold1",
"Body_BottomGold",
"Head_Crown_StoneKeep",
"Head_Crown_LowerCornice",
"Head_Crown_UpperCornice",
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"Head_Crown_WindowLintel0",
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"Head_Crown_WindowLintel1",
"Head_Crown_WindowRecess2",
"Head_Crown_WindowFire2",
"Head_Crown_WindowLintel2",
"Head_Crown_Merlon0",
"Head_Crown_MerlonCap0",
"Head_Crown_Merlon1",
"Head_Crown_MerlonCap1",
"Head_Crown_Merlon2",
"Head_Crown_MerlonCap2",
"Head_Crown_Merlon3",
"Head_Crown_MerlonCap3",
"Body_SpineGold",
"Body_RiftHorn_1",
"Body_RiftHorn1"
],
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"blender_version": "5.2.1 LTS",
"sha256": "c196108262b2708200b4fee2a4a69c5c8f7551fabb90d296ce7bf482f44e4049",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 18,
"offline_render_triangles": 470520
}