Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
96 lines
2.1 KiB
JSON
96 lines
2.1 KiB
JSON
{
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"id": "m10",
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"name": "Taktprälat",
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"faction": "nietenkonvent",
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"palette": "nietenkonvent",
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"role": "support",
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"upgraded": true,
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"height": 1.5999999999999999,
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"footprint": 1.85,
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"file": "unit_m10.glb",
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"resource_path": "res://assets/models/unit_m10.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_m10.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/m10.blend",
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"triangles": 946,
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"mesh_parts": 49,
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"parts": [
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"Leg0_Piston",
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"Leg0_Shin",
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"Leg0_Knee",
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"Leg0_Knee_Pin",
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"Leg0_ThighArmor",
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"Leg0_Greave",
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"Leg0_Toe0",
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"Leg0_Toe1",
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"Leg0_AnkleGold",
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"Leg1_Piston",
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"Leg1_Shin",
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"Leg1_Knee",
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"Leg1_Knee_Pin",
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"Leg1_ThighArmor",
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"Leg1_Greave",
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"Leg1_Toe0",
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"Leg1_Toe1",
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"Leg1_AnkleGold",
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"Body_Coat",
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"Body_CreamStoleL",
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"Body_CoatGoldL",
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"Body_CreamStoleR",
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"Body_CoatGoldR",
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"Body_PendulumOpening",
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"Body_PendulumStem",
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"Body_PendulumBob",
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"Head_Face",
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"Head_Eye_1",
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"Head_Eye1",
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"Head_Crown0",
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"Head_Crown1",
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"Head_Crown2",
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"ArmL_Upper",
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"ArmL_Forearm",
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"ArmL_Elbow",
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"ArmL_Elbow_Pin",
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"ArmL_Palm",
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"ArmL_Finger0",
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"ArmL_Finger1",
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"ArmL_Finger2",
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"Weapon_Baton",
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"ArmR_Upper",
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"ArmR_Forearm",
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"ArmR_Elbow",
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"ArmR_Elbow_Pin",
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"ArmR_Palm",
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"ArmR_Finger0",
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"ArmR_Finger1",
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"ArmR_Finger2"
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],
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"bounds_blender": {
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"min": [
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0.0
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],
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"max": [
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]
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},
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"bounds_godot": {
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"min": [
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"max": [
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},
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"scale_applied": 0.8575779752970936,
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"blender_version": "5.2.1 LTS",
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"sha256": "43a36780c0ced0869b976bec4fe1423ad7ef14f5b7f68a720da72ad44c28970e",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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