saumwacht-godot/assets-source/phase4/records/worker.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

116 lines
2.7 KiB
JSON

{
"id": "worker",
"name": "Funkenleser",
"faction": "neutral",
"palette": "worker",
"role": "worker",
"upgraded": false,
"height": 1.1,
"footprint": 1.4,
"file": "worker.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/worker.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/worker.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/worker.blend",
"triangles": 24026,
"mesh_parts": 65,
"parts": [
"LegL_Shin",
"LegL_Boot",
"LegL_Sole",
"LegL_Cuff",
"LegL_ToeRidge0",
"LegL_ToeRidge1",
"LegL_ToeRidge2",
"LegR_Shin",
"LegR_Boot",
"LegR_Sole",
"LegR_Cuff",
"LegR_ToeRidge0",
"LegR_ToeRidge1",
"LegR_ToeRidge2",
"Body_ClayTorso",
"Body_LeatherApron",
"Body_ApronRivet0",
"Body_ApronRivet1",
"Body_ApronRivet2",
"Body_ApronRivet3",
"Body_ApronRivet4",
"Body_ApronRivet5",
"Body_ApronRivet6",
"Body_ToolPocket",
"Body_Harness_1",
"Body_Harness1",
"Head_Hood",
"Head_FaceRecess",
"Head_GoggleSocket_1",
"Head_GoggleLens_1",
"Head_GoggleGlint_1",
"Head_GoggleSocket1",
"Head_GoggleLens1",
"Head_GoggleGlint1",
"Head_Cap",
"Head_LampHousing",
"Head_Lamp",
"Body_Reservoir",
"Body_TankRim0_45",
"Body_TankRim0_79",
"Body_TankBrace0",
"Body_TankBrace1",
"Body_TankBrace2",
"Body_TankBrace3",
"Body_TankBrace4",
"Body_TankBrace5",
"Body_TankBrace6",
"Body_TankBrace7",
"ArmL_Upper",
"ArmL_Forearm",
"ArmL_Elbow",
"ArmL_Glove",
"ArmL_Finger0",
"ArmL_Finger1",
"ArmL_Finger2",
"ArmR_Upper",
"ArmR_Forearm",
"ArmR_Elbow",
"ArmR_Glove",
"ArmR_Finger0",
"ArmR_Finger1",
"ArmR_Finger2",
"WeaponL_Handle",
"WeaponL_Fork",
"WeaponR_Probe"
],
"bounds_blender": {
"min": [
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],
"max": [
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]
},
"bounds_godot": {
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],
"max": [
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},
"scale_applied": 1.0471664901050803,
"blender_version": "5.2.1 LTS",
"sha256": "c783cbaf9635bb97576d574f514a1ede4b4d52250b24c0e68f1052281ead017a",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 6,
"offline_render_triangles": 103466
}