Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "g03",
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"display_name": "Schlackenwacht",
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"faction": "glutpakt",
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"kind": "unit_icon",
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"description_de": "Gedrungener Basaltwächter mit breiter Schildfront, schmaler Ofenglut und kurzen, kräftigen Armen.",
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"prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: A defensive living basalt sentinel. Broad squat rectangular slab-shaped body forming a huge shield front, small recessed orange furnace slit, two short armored arms with blocklike fists, sturdy feet. Strong nearly square silhouette, restrained brass edge accents; clearly a tank rather than a clawed monster.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-72c5994e-0c7a-4143-8818-51d35141938c.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g03_schlackenwacht_icon.png",
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"status": "generated"
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}
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