saumwacht-godot/assets-source/phase4/records/core_team0.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

116 lines
2.9 KiB
JSON

{
"id": "core_team0",
"name": "Saumkern · Team 0",
"faction": "team0",
"palette": "team0",
"role": "core",
"team": 0,
"upgraded": false,
"height": 2.2,
"footprint": 3.2,
"file": "core_team0.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/core_team0.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/core_team0.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/core_team0.blend",
"triangles": 36652,
"mesh_parts": 64,
"parts": [
"Body_CoreStep0",
"Body_CoreStepRim0",
"Body_CoreStep1",
"Body_CoreStepRim1",
"Body_CoreStep2",
"Body_CoreStepRim2",
"Body_CoreStep3",
"Body_CoreStepRim3",
"Team_Circle",
"Body_PlinthBlock0",
"Body_Seal0",
"Body_RadialInlay0",
"Body_PlinthBlock1",
"Body_Seal1",
"Body_RadialInlay1",
"Body_PlinthBlock2",
"Body_Seal2",
"Body_RadialInlay2",
"Body_PlinthBlock3",
"Body_Seal3",
"Body_RadialInlay3",
"Body_PlinthBlock4",
"Body_Seal4",
"Body_RadialInlay4",
"Body_PlinthBlock5",
"Body_Seal5",
"Body_RadialInlay5",
"Body_PlinthBlock6",
"Body_Seal6",
"Body_RadialInlay6",
"Body_PlinthBlock7",
"Body_Seal7",
"Body_RadialInlay7",
"Body_PlinthBlock8",
"Body_Seal8",
"Body_RadialInlay8",
"Body_PlinthBlock9",
"Body_Seal9",
"Body_RadialInlay9",
"Body_PlinthBlock10",
"Body_Seal10",
"Body_RadialInlay10",
"Body_PlinthBlock11",
"Body_Seal11",
"Body_RadialInlay11",
"Body_Cradle0",
"Body_CradleCollar0",
"Body_Cradle1",
"Body_CradleCollar1",
"Body_Cradle2",
"Body_CradleCollar2",
"Body_Cradle3",
"Body_CradleCollar3",
"Body_Cradle4",
"Body_CradleCollar4",
"Body_Cradle5",
"Body_CradleCollar5",
"Core_CrystalMain",
"Core_CrystalSatellite0",
"Core_CrystalSatellite1",
"Core_CrystalSatellite2",
"Core_CrystalSatellite3",
"Core_CrystalSatellite4",
"Body_CrystalHalo"
],
"bounds_blender": {
"min": [
-1.1197097301483154,
-1.1202889680862427,
0.0
],
"max": [
1.1197096109390259,
1.1202890872955322,
2.200000047683716
]
},
"bounds_godot": {
"min": [
-1.1197097301483154,
0.0,
-1.1202890872955322
],
"max": [
1.1197096109390259,
2.200000047683716,
1.1202889680862427
]
},
"scale_applied": 0.9319289899522011,
"blender_version": "5.2.1 LTS",
"sha256": "81a5305fc55482e6ca19524b72787d585211643d8842840efb4bdaf844660181",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 16,
"offline_render_triangles": 344572
}