saumwacht-godot/assets-source/phase4/records/n01.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

63 lines
1.5 KiB
JSON

{
"id": "n01",
"name": "Saummaske",
"faction": "nebelchor",
"palette": "nebelchor",
"role": "tank",
"upgraded": false,
"height": 1.35,
"footprint": 1.85,
"file": "unit_n01.glb",
"resource_path": "res://assets/models/unit_n01.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_n01.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/n01.blend",
"triangles": 1132,
"mesh_parts": 16,
"parts": [
"Body_WispL",
"Body_TailL",
"Body_WispR",
"Body_TailR",
"Body_CentralFlow",
"Head_Mask",
"Head_Mask_Eye_1",
"Head_Mask_Eye1",
"Head_CurledHood",
"Body_WrappedArmor0",
"Body_WrappedArmor1",
"Body_WrappedArmor2",
"ArmL",
"WeaponL_Claw",
"ArmR",
"WeaponR_Claw"
],
"bounds_blender": {
"min": [
-0.44347620010375977,
-0.19742706418037415,
0.0
],
"max": [
0.44347620010375977,
0.19742707908153534,
1.3499999046325684
]
},
"bounds_godot": {
"min": [
-0.44347620010375977,
0.0,
-0.19742707908153534
],
"max": [
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]
},
"scale_applied": 0.855141167579754,
"blender_version": "5.2.1 LTS",
"sha256": "b374d208cc0541a73800b27802507287f349df4b4400f4e56cbeb8461b3579a5",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}