saumwacht-godot/docs/luneraria/logs/m1/sim-8-seeds.log
Martin Stickelbroeck c27a0097c3 M1: spielbarer Drei-Lane-Kern mit Karte, HUD, Menü und Abnahme
Hauptszene scenes/luneraria.tscn, Saumwacht bleibt über --legacy und die
alten QA-Schalter erreichbar. Karte aus Bestandsassets plus neuem Turm,
HUD mit Planung, Lanes und Minimap, Menü umbenannt, Einstellungen werden
aus dem alten Benutzerordner übernommen. Simulation 6,6x schneller
(Raster, Caches, faire Staffelung) und exakt spiegelsymmetrisch.
Regeln 91/91, echte Anwendung 38/38, Legacy unverändert grün.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:37:23 +02:00

106 lines
8.9 KiB
Text

Godot Engine v4.7.2.stable.fedora.ed1daf0bf - https://godotengine.org
R01 cleared 46.7s buildings [9, 9] lost [] gold [123, 173, 123, 128, 123, 128]
R02 cleared 53.7s buildings [9, 9] lost [] gold [140, 105, 115, 125, 125, 150]
R03 cleared 55.5s buildings [9, 9] lost [] gold [160, 170, 150, 125, 160, 175]
R04 cleared 69.1s buildings [8, 9] lost ["blau_top_outer"] gold [182, 142, 132, 182, 172, 257]
R05 cleared 74.3s buildings [8, 9] lost [] gold [178, 183, 163, 133, 153, 153]
R06 cleared 70.1s buildings [7, 8] lost ["rot_mid_outer", "blau_top_inner"] gold [203, 223, 183, 243, 253, 203]
R07 cleared 73.3s buildings [7, 7] lost ["rot_mid_inner"] gold [270, 235, 270, 170, 195, 205]
R08 cleared 79.9s buildings [6, 7] lost ["blau_base_1"] gold [245, 185, 165, 275, 245, 280]
R09 core 86.9s buildings [4, 7] lost ["blau_base_2", "blau_ancient"] gold [57, 106, 66, 171, 176, 176]
SIM_MATCH seed=1 Sieg Rot after 9 rounds (Ancient von Blau zerstört.) in 7091 ms
R01 cleared 46.7s buildings [9, 9] lost [] gold [128, 123, 128, 173, 128, 123]
R02 cleared 53.7s buildings [9, 9] lost [] gold [125, 125, 150, 105, 125, 115]
R03 cleared 54.7s buildings [9, 9] lost [] gold [125, 160, 175, 165, 165, 115]
R04 cleared 73.1s buildings [9, 8] lost ["rot_top_outer"] gold [182, 172, 257, 137, 157, 187]
R05 cleared 81.9s buildings [8, 7] lost ["blau_mid_outer", "rot_top_inner"] gold [203, 223, 223, 218, 183, 193]
R06 cleared 67.3s buildings [8, 7] lost [] gold [158, 178, 133, 138, 153, 133]
R07 cleared 74.7s buildings [7, 6] lost ["blau_mid_inner", "rot_base_1"] gold [260, 285, 310, 225, 235, 255]
R08 core 92.9s buildings [7, 3] lost ["rot_bot_outer", "rot_base_2", "rot_ancient"] gold [207, 197, 217, 79, 105, 64]
SIM_MATCH seed=2 Sieg Blau after 8 rounds (Ancient von Rot zerstört.) in 6499 ms
R01 cleared 41.9s buildings [9, 9] lost [] gold [173, 128, 123, 128, 123, 173]
R02 cleared 46.7s buildings [9, 9] lost [] gold [105, 125, 115, 135, 140, 105]
R03 cleared 59.8s buildings [9, 9] lost [] gold [165, 165, 115, 175, 160, 170]
R04 cleared 61.4s buildings [9, 9] lost [] gold [137, 157, 187, 137, 182, 142]
R05 cleared 54.9s buildings [9, 9] lost [] gold [168, 133, 143, 133, 178, 183]
R06 cleared 57.9s buildings [9, 9] lost [] gold [163, 173, 173, 173, 153, 173]
R07 cleared 58.3s buildings [9, 9] lost [] gold [180, 185, 225, 185, 205, 185]
R08 cleared 61.9s buildings [8, 9] lost ["blau_bot_outer"] gold [200, 200, 155, 250, 255, 250]
R09 cleared 71.3s buildings [8, 9] lost [] gold [213, 218, 188, 198, 168, 198]
R10 cleared 74.2s buildings [7, 9] lost ["blau_bot_inner"] gold [215, 250, 215, 300, 265, 300]
R11 cleared 83.7s buildings [5, 9] lost ["blau_top_outer", "blau_base_2"] gold [228, 218, 218, 348, 358, 413]
R12 core 86.9s buildings [1, 9] lost ["blau_mid_outer", "blau_top_inner", "blau_base_1", "blau_ancient"] gold [101, 106, 133, 348, 318, 323]
SIM_MATCH seed=3 Sieg Rot after 12 rounds (Ancient von Blau zerstört.) in 9910 ms
R01 cleared 44.6s buildings [9, 9] lost [] gold [128, 123, 173, 123, 128, 123]
R02 cleared 46.5s buildings [9, 9] lost [] gold [135, 140, 105, 115, 125, 125]
R03 cleared 55.1s buildings [9, 9] lost [] gold [175, 160, 170, 150, 125, 160]
R04 cleared 63.1s buildings [9, 9] lost [] gold [137, 182, 142, 132, 132, 122]
R05 cleared 62.3s buildings [9, 9] lost [] gold [133, 178, 183, 163, 173, 153]
R06 cleared 59.7s buildings [9, 9] lost [] gold [173, 153, 173, 133, 213, 148]
R07 cleared 72.1s buildings [9, 8] lost ["rot_bot_outer"] gold [235, 255, 235, 160, 190, 165]
R08 cleared 62.5s buildings [8, 8] lost ["blau_top_outer"] gold [180, 180, 180, 205, 210, 215]
R09 cleared 74.8s buildings [8, 7] lost ["rot_bot_inner"] gold [268, 263, 268, 238, 223, 178]
R10 cleared 80.3s buildings [8, 7] lost [] gold [235, 205, 235, 210, 265, 185]
R11 core 117.5s buildings [7, 4] lost ["blau_mid_outer", "rot_base_2", "rot_base_1", "rot_ancient"] gold [288, 348, 303, 223, 178, 178]
SIM_MATCH seed=4 Sieg Blau after 11 rounds (Ancient von Rot zerstört.) in 9299 ms
R01 cleared 42.1s buildings [9, 9] lost [] gold [123, 128, 123, 128, 173, 128]
R02 cleared 50.3s buildings [9, 9] lost [] gold [115, 125, 125, 150, 105, 125]
R03 cleared 55.1s buildings [9, 9] lost [] gold [150, 125, 160, 175, 165, 165]
R04 cleared 66.9s buildings [9, 9] lost [] gold [132, 132, 122, 207, 137, 157]
R05 cleared 60.3s buildings [9, 9] lost [] gold [163, 173, 153, 198, 168, 133]
R06 cleared 61.9s buildings [9, 9] lost [] gold [133, 213, 148, 178, 163, 173]
R07 cleared 87.3s buildings [9, 8] lost ["rot_top_outer"] gold [210, 240, 215, 180, 180, 185]
R08 cleared 89.3s buildings [9, 8] lost [] gold [205, 210, 165, 165, 200, 200]
R09 cleared 80.3s buildings [8, 7] lost ["blau_bot_outer", "rot_top_inner"] gold [308, 293, 303, 218, 263, 268]
R10 cleared 84.1s buildings [8, 7] lost [] gold [220, 195, 195, 185, 190, 185]
R11 cleared 84.8s buildings [7, 6] lost ["blau_bot_inner", "rot_base_1"] gold [363, 343, 358, 323, 313, 308]
R12 cleared 83.7s buildings [7, 6] lost [] gold [267, 237, 237, 232, 272, 232]
R13 cleared 95.7s buildings [6, 5] lost ["rot_mid_outer", "blau_base_2"] gold [303, 338, 333, 388, 393, 393]
R14 cleared 82.1s buildings [6, 5] lost [] gold [390, 295, 305, 310, 320, 375]
R15 core 130.3s buildings [6, 3] lost ["rot_base_2", "rot_ancient"] gold [411, 511, 291, 216, 311, 351]
SIM_MATCH seed=5 Sieg Blau after 15 rounds (Ancient von Rot zerstört.) in 14879 ms
R01 cleared 48.3s buildings [9, 9] lost [] gold [128, 173, 128, 123, 128, 123]
R02 cleared 52.5s buildings [9, 9] lost [] gold [150, 105, 125, 115, 135, 140]
R03 cleared 60.7s buildings [9, 9] lost [] gold [175, 165, 165, 115, 175, 160]
R04 cleared 64.5s buildings [9, 9] lost [] gold [207, 137, 157, 187, 137, 182]
R05 cleared 59.1s buildings [9, 9] lost [] gold [198, 168, 133, 143, 133, 178]
R06 cleared 58.5s buildings [9, 8] lost ["rot_mid_outer"] gold [228, 213, 223, 173, 173, 153]
R07 cleared 72.7s buildings [8, 8] lost ["blau_top_outer"] gold [230, 155, 165, 275, 235, 255]
R08 cleared 86.1s buildings [7, 7] lost ["rot_mid_inner", "blau_top_inner"] gold [285, 245, 250, 230, 250, 250]
R09 cleared 72.4s buildings [7, 6] lost ["rot_bot_outer"] gold [218, 248, 273, 243, 203, 203]
R10 cleared 74.8s buildings [7, 6] lost [] gold [195, 220, 215, 270, 245, 250]
R11 cleared 92.9s buildings [7, 5] lost ["rot_bot_inner"] gold [288, 343, 278, 283, 218, 278]
R12 core 89.1s buildings [7, 2] lost ["rot_base_2", "rot_base_1", "rot_ancient"] gold [328, 288, 348, 108, 163, 87]
SIM_MATCH seed=6 Sieg Blau after 12 rounds (Ancient von Rot zerstört.) in 10244 ms
R01 cleared 41.3s buildings [9, 9] lost [] gold [123, 128, 123, 173, 123, 128]
R02 cleared 51.5s buildings [9, 9] lost [] gold [115, 135, 140, 105, 115, 125]
R03 cleared 52.5s buildings [9, 9] lost [] gold [115, 175, 160, 170, 150, 125]
R04 cleared 57.7s buildings [9, 9] lost [] gold [187, 137, 182, 142, 132, 132]
R05 cleared 57.5s buildings [9, 9] lost [] gold [143, 133, 178, 183, 163, 173]
R06 cleared 61.7s buildings [9, 9] lost [] gold [173, 173, 153, 173, 133, 213]
R07 cleared 61.1s buildings [9, 9] lost [] gold [225, 185, 205, 185, 160, 190]
R08 cleared 57.5s buildings [9, 9] lost [] gold [155, 200, 205, 200, 155, 160]
R09 cleared 72.9s buildings [9, 9] lost [] gold [188, 218, 193, 218, 188, 173]
R10 cleared 72.1s buildings [8, 9] lost ["blau_bot_outer"] gold [215, 250, 240, 280, 285, 265]
R11 cleared 84.4s buildings [5, 9] lost ["blau_mid_outer", "blau_top_outer", "blau_bot_inner"] gold [218, 218, 238, 398, 453, 408]
R12 core 98.9s buildings [0, 9] lost ["blau_mid_inner", "blau_top_inner", "blau_base_2", "blau_base_1", "blau_ancient"] gold [156, 101, 123, 463, 563, 528]
SIM_MATCH seed=7 Sieg Rot after 12 rounds (Ancient von Blau zerstört.) in 10269 ms
R01 cleared 41.9s buildings [9, 9] lost [] gold [173, 123, 128, 123, 128, 173]
R02 cleared 47.5s buildings [9, 9] lost [] gold [105, 115, 125, 125, 150, 105]
R03 cleared 55.5s buildings [9, 9] lost [] gold [170, 150, 125, 160, 175, 165]
R04 cleared 55.1s buildings [9, 9] lost [] gold [142, 132, 132, 122, 207, 137]
R05 cleared 54.5s buildings [9, 9] lost [] gold [183, 163, 173, 153, 198, 168]
R06 cleared 57.7s buildings [9, 9] lost [] gold [173, 133, 213, 148, 178, 163]
R07 cleared 58.7s buildings [9, 9] lost [] gold [185, 160, 190, 165, 180, 180]
R08 cleared 54.9s buildings [9, 9] lost [] gold [200, 155, 160, 165, 165, 200]
R09 cleared 66.5s buildings [9, 8] lost ["rot_top_outer"] gold [268, 238, 223, 178, 168, 213]
R10 cleared 87.5s buildings [9, 7] lost ["rot_top_inner"] gold [280, 280, 335, 210, 200, 215]
R11 cleared 87.7s buildings [9, 6] lost ["rot_bot_outer"] gold [323, 403, 303, 238, 218, 228]
R12 core 103.0s buildings [9, 1] lost ["rot_base_1", "rot_mid_outer", "rot_bot_inner", "rot_base_2", "rot_ancient"] gold [418, 493, 458, 143, 113, 118]
SIM_MATCH seed=8 Sieg Blau after 12 rounds (Ancient von Rot zerstört.) in 10274 ms
WARNING: 6 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2536)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:822)
EXIT 0