saumwacht-godot/project.godot
Martin Stickelbroeck c27a0097c3 M1: spielbarer Drei-Lane-Kern mit Karte, HUD, Menü und Abnahme
Hauptszene scenes/luneraria.tscn, Saumwacht bleibt über --legacy und die
alten QA-Schalter erreichbar. Karte aus Bestandsassets plus neuem Turm,
HUD mit Planung, Lanes und Minimap, Menü umbenannt, Einstellungen werden
aus dem alten Benutzerordner übernommen. Simulation 6,6x schneller
(Raster, Caches, faire Staffelung) und exakt spiegelsymmetrisch.
Regeln 91/91, echte Anwendung 38/38, Legacy unverändert grün.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:37:23 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Champions of Luneraria"
config/description="3 gegen 3 auf drei Lanes · Autobattler · Partie endet mit dem Fall eines Ancients"
config/version="0.15.0"
run/main_scene="res://scenes/luneraria.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://assets/icons/resources/res_core.png"
[autoload]
AssetLibrary="*res://scripts/presentation/asset_library.gd"
DataCatalog="*res://scripts/data/data_catalog.gd"
GameState="*res://scripts/autoload/game_state.gd"
EconomyManager="*res://scripts/autoload/economy_manager.gd"
WaveManager="*res://scripts/autoload/wave_manager.gd"
Preferences="*res://scripts/autoload/preferences.gd"
Soundscape="*res://scripts/presentation/soundscape.gd"
[display]
window/size/viewport_width=1600
window/size/viewport_height=960
window/size/window_width_override=1440
window/size/window_height_override=864
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/size/min_width=1152
window/size/min_height=720
[rendering]
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/quality/msaa_3d=2
environment/defaults/default_clear_color=Color(0.055, 0.073, 0.088, 1)