saumwacht-godot/assets-source/phase3/records/s04.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"id": "s04",
"display_name": "Keilbrecher",
"description_de": "Schwerer dunkelgrauer Keilbrecher mit großem Keilhammer.",
"prompt": "Use case: stylized-concept. Asset type: original neutral mercenary UNIT ICON for Saumwacht, a single individual PNG cutout. Create a brand-new image. Style: crisp faceted illustrated low-poly fantasy, strong chunky planar shapes and simple matte shading, coherent premium strategy-game icon, not photorealistic. Composition: square 1:1 canvas, whole single figure centered, all parts visible with comfortable transparent margin, occupy 75–80 percent of canvas. Three-quarter front view looking toward viewer's right. Lighting: soft key from upper left and restrained ambient fill. Palette: slate #536375 and rust #A8654D with ivory #D8D2BF, restrained violet #9578CF; only the rift creature may add a small mint glow. Keep broad masses readable at 48px. Scene: genuinely transparent background with preserved alpha; no checkerboard pattern drawn into the image. No ground, no shadow plane, no frame, no text, no lettering, no logos, no border, no watermark, no unrelated props, no other characters, no realistic texture, no excessive microdetail. Subject: a heavy dark-steel walking wedge-hammer mercenary, powerful broad-shouldered stocky warrior, massive blocky slate-gray armor with restrained rust-red accents, simple ivory faceplate, two heavy hands gripping a gigantic wedge-shaped hammer with a clear triangular chisel head held diagonally across the body, short sturdy legs and wide boots; strong triangle and block silhouette.",
"faction": "neutral",
"kind": "mercenary_icon",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-2a90-7821-8332-7507717ed80a/exec-3f1a6bd4-4a83-46c3-b479-e79b4716c1eb.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/neutral/unit_s04_keilbrecher_icon.png",
"status": "generated"
}