Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
133 lines
3 KiB
JSON
133 lines
3 KiB
JSON
{
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"id": "e10",
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"name": "Schlundkrone",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 2.9,
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"footprint": 3.1,
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"file": "enemy_e10.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/enemy_e10.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e10.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e10.blend",
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"triangles": 64694,
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"mesh_parts": 82,
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"parts": [
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"Body_CrownCore",
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"LegL0_Inner",
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"LegL0_Thigh",
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"LegL0_Shin",
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"LegL0_Joint",
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"LegL0_Claw0",
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"LegL0_Claw1",
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"LegL0_Claw2",
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"LegL1_Inner",
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"LegL1_Thigh",
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"LegL1_Shin",
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"LegL1_Joint",
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"LegL1_Claw0",
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"LegL1_Claw1",
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"LegL1_Claw2",
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"Body_ShellL0",
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"Body_RidgeL0",
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"Body_ShellL1",
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"Body_RidgeL1",
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"Body_ShellL2",
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"Body_RidgeL2",
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"Body_ShellL3",
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"Body_RidgeL3",
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"LegR0_Inner",
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"LegR0_Thigh",
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"LegR0_Shin",
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"LegR0_Joint",
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"LegR0_Claw0",
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"LegR0_Claw1",
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"LegR0_Claw2",
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"LegR1_Inner",
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"LegR1_Thigh",
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"LegR1_Shin",
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"LegR1_Joint",
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"LegR1_Claw0",
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"LegR1_Claw1",
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"LegR1_Claw2",
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"Body_ShellR0",
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"Body_RidgeR0",
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"Body_ShellR1",
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"Body_RidgeR1",
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"Body_ShellR2",
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"Body_RidgeR2",
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"Body_ShellR3",
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"Body_RidgeR3",
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"Head_MawVoid",
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"Head_MawRim",
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"Head_RiftThroat",
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"Head_Tooth0",
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"Head_Tooth1",
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"Head_Tooth2",
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"Head_Tooth3",
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"Head_Tooth4",
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"Head_Tooth5",
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"Head_Tooth6",
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"Head_Tooth7",
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"Head_Tooth8",
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"Head_Tooth9",
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"Head_Tooth10",
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"Head_Tooth11",
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"Head_Tooth12",
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"Head_Tooth13",
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"Head_Brow_1",
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"Head_Eye_1",
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"Head_Brow1",
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"Head_Eye1",
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"Head_CrownBand",
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"Head_CrownPoint0",
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"Head_CrownGem0",
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"Head_CrownPoint1",
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"Head_CrownGem1",
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"Head_CrownPoint2",
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"Head_CrownGem2",
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"Head_CrownPoint3",
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"Head_CrownGem3",
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"Head_CrownPoint4",
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"Head_CrownGem4",
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"Head_CrownPoint5",
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"Head_CrownGem5",
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"Head_CrownPoint6",
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"Head_CrownGem6",
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"Body_Tail"
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],
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"bounds_blender": {
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},
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"bounds_godot": {
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},
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"scale_applied": 1.3497444874946902,
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"blender_version": "5.2.1 LTS",
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"sha256": "92fd4fed1e6324a5ba6adf143ae6c1e14ea022d6e63bb3bcae124326a15850d5",
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 18,
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"offline_render_triangles": 708914
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}
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