Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
83 lines
1.9 KiB
JSON
83 lines
1.9 KiB
JSON
{
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"id": "s01",
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"name": "Nadelspäher",
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"faction": "neutral",
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"palette": "neutral",
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"role": "mercenary",
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"upgraded": false,
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"height": 1.4,
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"file": "unit_s01.glb",
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"triangle_budget": 100000,
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"detail_level": "high",
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"resource_path": "res://assets/models/unit_s01.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s01.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s01.blend",
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"triangles": 10340,
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"mesh_parts": 34,
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"parts": [
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"LegL_Thigh",
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"LegL_Shin",
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"LegL_Boot",
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"LegR_Thigh",
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"LegR_Shin",
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"LegR_Boot",
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"Body_LeatherCuirass",
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"Head_HoodBack",
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"Head_Visor",
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"Head_Eye_1",
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"Head_Eye1",
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"Head_VisorSlit",
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"Head_HoodRim",
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"Body_Scarf",
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"Body_DiagonalBelt",
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"Body_SplitCoat_1",
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"Body_TornScarf_1",
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"Body_SplitCoat1",
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"Body_TornScarf1",
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"Body_QuiverBolt0",
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"Body_QuiverBolt1",
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"Body_QuiverBolt2",
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"ArmL_Upper",
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"ArmL_Lower",
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"ArmL_Glove",
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"ArmR_Upper",
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"ArmR_Lower",
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"ArmR_Glove",
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"Weapon_CrossbowStock",
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"Weapon_Bow_1",
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"Weapon_String_1",
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"Weapon_Bow1",
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"Weapon_String1",
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"Weapon_Bolt"
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],
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"scale_applied": 0.8589844747132427,
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"sha256": "af4b60706912d9004b420d37da0d19e0324ffe1d1d182d22214e93a212814df4",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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