saumwacht-godot/docs/phase20-logs/perf-after-build-1920x1080.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"canvas": "(1706.0, 960.0)",
"cpu": "AMD Ryzen 5 5600X 6-Core Processor",
"draw_calls_mean": 930.739055299539,
"driver": "1.4.351",
"engine": "4.7.2-stable (fedora)",
"first_frame_ms": 1219.527,
"frame_ms_mean": 3.45696947004608,
"frame_ms_p95": 4.289,
"frames": 1736,
"gpu": "NVIDIA GeForce RTX 5060 Ti",
"gpu_ms_mean": 3.3768053016355,
"instantiate_ms": 781.246,
"label": "after-build",
"os": "Linux 44 (KDE Plasma Desktop Edition)",
"phase": "BAUPHASE",
"render_cpu_ms_mean": 0.49276612934223,
"renderer": "forward_plus",
"stage_ready_ms": 1219.548,
"static_mem_mb": 121.678281784058,
"video_mem_mb": 1298.80867004395,
"viewports_measured": 1,
"vsync": "disabled",
"window": "(1920, 1080)"
}