Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "map_leak_line",
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"display_name": "Lecklinie-Kachel",
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"faction": "map",
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"kind": "tile_concept",
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"description_de": "Steinplatte mit durchgehendem mintfarbenem Lichtstreifen in einer schmalen Messingschiene als Lecklinie.",
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"prompt": "Original SAUMWACHT fantasy strategy terrain concept art. Matte hand-painted low-poly facets, broad simple polygonal planes, weathered grey stone #657481 and basalt #292B35, moss green #56845A, restrained brass #D9A441. Soft directional illumination from upper left. Orthographic oblique overhead view with camera looking down 55 degrees, no perspective convergence. Calm readable surfaces, no units, characters, text, letters, labels, legend, watermark, UI panels, logos or borrowed game designs. One isolated square modular leak-line terrain tile representing a 2m by 2m grey stone slab, shallow 20cm thickness. Full diamond-shaped oblique square with side faces visible. Flat stone top crossed from the midpoint of its left edge to the midpoint of its right edge by one thin continuous mint glowing strip #82DBCE inside a narrow flat brass inlay, perfectly flush with the floor, meant to connect into a straight line across adjacent tiles. Keep most top surface plain stone. No raised obstacles, no arrows, no letters, no symbols. Centered with ample margin on a flat desaturated blue-grey backdrop, subtle small contact shadow. Entire tile visible, single tile only.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-d7b0bd9b-1ba6-4cf7-a787-60b1564fdf62.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/map/map_leak_line.png",
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"status": "generated"
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}
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