Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
564 B
Text
14 lines
564 B
Text
shader_type spatial;
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render_mode diffuse_burley, specular_schlick_ggx;
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uniform vec4 base_color : source_color = vec4(.24,.8,.7,1.0);
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varying vec3 local;
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void vertex() { local=VERTEX; }
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void fragment() {
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float fresnel=pow(1.0-clamp(dot(normalize(NORMAL),normalize(VIEW)),0.0,1.0),3.0);
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float facet=sin(local.y*18.0+local.x*5.0+local.z*7.0)*.5+.5;
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float heart=exp(-length(local.xz)*3.0)*(.75+.08*sin(TIME*1.3));
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ALBEDO=base_color.rgb*mix(.25,.80,facet)+vec3(.15,.23,.20)*fresnel;
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METALLIC=.35;
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ROUGHNESS=.16;
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EMISSION=base_color.rgb*(heart*.65+fresnel*.7);
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}
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