Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "g07",
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"display_name": "Aschenwerfer",
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"faction": "glutpakt",
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"kind": "unit_icon",
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"description_de": "Gedrungener Aschenwerfer mit breitem Mörserkelch, glühender Kohle und kurzen Basaltbeinen.",
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"prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: A squat mobile ash mortar creature, charcoal faceted stone body and two short arms cradling a wide upward-tilted round basalt mortar bowl. One contained orange ember glowing inside the bowl, tiny restrained ash puff attached to opening. Stubby legs, brass rim, broad cup silhouette; original artillery creature rather than a human soldier.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-fe9d03d4-bdc3-438b-9083-c15f881de061.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g07_aschenwerfer_icon.png",
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"status": "generated"
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}
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