Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "map_lane_edge",
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"display_name": "Lane-Randkachel",
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"faction": "map",
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"kind": "tile_concept",
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"description_de": "Passende Randplatte mit niedriger äußerer Steinbrüstung und kleinem Messingmarker.",
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"prompt": "Original SAUMWACHT fantasy strategy terrain concept art. Matte hand-painted low-poly facets, broad simple polygonal planes, weathered grey stone #657481 and basalt #292B35, moss green #56845A, restrained brass #D9A441. Soft directional illumination from upper left. Orthographic oblique overhead view with camera looking down 55 degrees, no perspective convergence. Calm readable surfaces, no units, characters, text, letters, labels, legend, watermark, UI panels, logos or borrowed game designs. One isolated square modular lane-edge terrain tile representing a 2m by 2m grey stone slab, shallow 20cm base thickness. Full diamond-shaped oblique square with side faces visible. Flat unobstructed build-floor top with a low straight 30cm retaining stone curb along ONLY the far/right edge; a narrow brass marker is inset into the middle of this curb. Other three edges flat and modular. Tiny moss clumps tucked beneath the outside of the curb. No railing around whole tile, no buildings, no glyphs, no crystal. Tile centered with ample margin on a flat desaturated blue-grey backdrop; subtle small contact shadow. Entire tile visible, single tile only.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-16c351f6-4a68-4146-8c0c-fe9bb0f6dd83.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/map/map_lane_edge.png",
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"status": "generated"
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}
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