Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
2.2 KiB
JSON
93 lines
2.2 KiB
JSON
{
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"id": "e02",
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"name": "Schalenläufer",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 1.42,
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"file": "enemy_e02.glb",
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"Body_Carapace1",
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"Body_Carapace2",
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"Body_SeamGlow2",
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"Body_Spine2",
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"LegR0_Upper",
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"LegR0_Joint",
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"LegR0_Shin",
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"LegR0_Inset",
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"LegR1_Upper",
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"LegR1_Shin",
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"LegR2_Shin",
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"LegR2_Inset",
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"Head_EyeR",
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"Head_MandibleR"
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],
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"bounds_godot": {
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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}
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