Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
161 lines
3.7 KiB
JSON
161 lines
3.7 KiB
JSON
{
|
|
"id": "e04",
|
|
"name": "Fadenschütze",
|
|
"faction": "rift",
|
|
"palette": "neutral",
|
|
"role": "enemy",
|
|
"upgraded": false,
|
|
"height": 1.8,
|
|
"footprint": 1.85,
|
|
"file": "enemy_e04.glb",
|
|
"triangle_budget": 180000,
|
|
"detail_level": "high",
|
|
"resource_path": "res://assets/models/enemy_e04.glb",
|
|
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e04.glb",
|
|
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e04.blend",
|
|
"triangles": 51050,
|
|
"mesh_parts": 110,
|
|
"parts": [
|
|
"Body_Torso",
|
|
"Body_RibL0",
|
|
"Body_RibR0",
|
|
"Body_RibL1",
|
|
"Body_RibR1",
|
|
"Body_RibL2",
|
|
"Body_RibR2",
|
|
"Body_RibL3",
|
|
"Body_RibR3",
|
|
"Body_RibL4",
|
|
"Body_RibR4",
|
|
"Head_Skull",
|
|
"Head_Face",
|
|
"Head_EyeL",
|
|
"ArmL_UpperCore",
|
|
"ArmL_ForearmCore",
|
|
"ArmL_Elbow",
|
|
"ArmL_UpperArmor",
|
|
"ArmL_ForearmArmor",
|
|
"ArmL_Shoulder",
|
|
"ArmL_ShoulderJoint",
|
|
"ArmL_UpperBand",
|
|
"ArmL_UpperBandRivet_Seat",
|
|
"ArmL_UpperBandRivet_Head",
|
|
"ArmL_WristBand",
|
|
"ArmL_WristBandRivet_Seat",
|
|
"ArmL_WristBandRivet_Head",
|
|
"ArmL_Palm",
|
|
"ArmL_Finger0_0",
|
|
"ArmL_Finger0_1",
|
|
"ArmL_Finger1_0",
|
|
"ArmL_Finger1_1",
|
|
"ArmL_Finger2_0",
|
|
"ArmL_Finger2_1",
|
|
"ArmL_Finger3_0",
|
|
"ArmL_Finger3_1",
|
|
"ArmL_Thumb",
|
|
"Head_EyeR",
|
|
"ArmR_UpperCore",
|
|
"ArmR_ForearmCore",
|
|
"ArmR_Elbow",
|
|
"ArmR_UpperArmor",
|
|
"ArmR_ForearmArmor",
|
|
"ArmR_Shoulder",
|
|
"ArmR_ShoulderJoint",
|
|
"ArmR_UpperBand",
|
|
"ArmR_UpperBandRivet_Seat",
|
|
"ArmR_UpperBandRivet_Head",
|
|
"ArmR_WristBand",
|
|
"ArmR_WristBandRivet_Seat",
|
|
"ArmR_WristBandRivet_Head",
|
|
"ArmR_Palm",
|
|
"ArmR_Finger0_0",
|
|
"ArmR_Finger0_1",
|
|
"ArmR_Finger1_0",
|
|
"ArmR_Finger1_1",
|
|
"ArmR_Finger2_0",
|
|
"ArmR_Finger2_1",
|
|
"ArmR_Finger3_0",
|
|
"ArmR_Finger3_1",
|
|
"ArmR_Thumb",
|
|
"LegL_InnerThigh",
|
|
"LegL_InnerShin",
|
|
"LegL_ThighArmor",
|
|
"LegL_ShinArmor",
|
|
"LegL_HipPivot",
|
|
"LegL_HipPin",
|
|
"LegL_HipRim",
|
|
"LegL_KneePivot",
|
|
"LegL_KneePin",
|
|
"LegL_KneeRim",
|
|
"LegL_AnklePivot",
|
|
"LegL_AnklePin",
|
|
"LegL_AnkleRim",
|
|
"LegL_Toe0",
|
|
"LegL_ToeCap0",
|
|
"LegL_Toe1",
|
|
"LegL_ToeCap1",
|
|
"LegL_Toe2",
|
|
"LegL_ToeCap2",
|
|
"LegL_AnkleCuff",
|
|
"LegL_ShinGold",
|
|
"LegL_ShinEmber",
|
|
"LegR_InnerThigh",
|
|
"LegR_InnerShin",
|
|
"LegR_ThighArmor",
|
|
"LegR_ShinArmor",
|
|
"LegR_HipPivot",
|
|
"LegR_HipPin",
|
|
"LegR_HipRim",
|
|
"LegR_KneePivot",
|
|
"LegR_KneePin",
|
|
"LegR_KneeRim",
|
|
"LegR_AnklePivot",
|
|
"LegR_AnklePin",
|
|
"LegR_AnkleRim",
|
|
"LegR_Toe0",
|
|
"LegR_ToeCap0",
|
|
"LegR_Toe1",
|
|
"LegR_ToeCap1",
|
|
"LegR_Toe2",
|
|
"LegR_ToeCap2",
|
|
"LegR_AnkleCuff",
|
|
"LegR_ShinGold",
|
|
"LegR_ShinEmber",
|
|
"Weapon_Bow_1",
|
|
"Weapon_String_1",
|
|
"Weapon_Bow1",
|
|
"Weapon_String1",
|
|
"Weapon_Arrow"
|
|
],
|
|
"bounds_blender": {
|
|
"min": [
|
|
-0.6411548256874084,
|
|
-0.5445201396942139,
|
|
0.0
|
|
],
|
|
"max": [
|
|
0.6411548256874084,
|
|
0.5445201396942139,
|
|
1.8000000715255737
|
|
]
|
|
},
|
|
"bounds_godot": {
|
|
"min": [
|
|
-0.6411548256874084,
|
|
0.0,
|
|
-0.5445201396942139
|
|
],
|
|
"max": [
|
|
0.6411548256874084,
|
|
1.8000000715255737,
|
|
0.5445201396942139
|
|
]
|
|
},
|
|
"scale_applied": 0.9808101893351833,
|
|
"blender_version": "5.2.1 LTS",
|
|
"sha256": "6f27424be363a48621f09b27956fc79a9697bc3d5339d10dd210ca9bf6f2da90",
|
|
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
|
|
"status": "exported",
|
|
"offline_sculpt_parts": 10,
|
|
"offline_render_triangles": 353780
|
|
}
|