Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
169 lines
4 KiB
JSON
169 lines
4 KiB
JSON
{
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"id": "g05",
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"name": "Funkenlanze",
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"faction": "glutpakt",
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"palette": "glutpakt",
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"role": "ranged",
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"upgraded": false,
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"height": 1.45,
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"footprint": 1.85,
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"file": "unit_g05.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/unit_g05.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g05.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g05.blend",
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"parts": [
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"LegL_InnerThigh",
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"LegL_ShinArmor",
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"LegL_HipPin",
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"LegL_HipRim",
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"LegL_KneePin",
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"LegL_KneeRim",
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"LegL_Toe0",
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"LegL_Toe1",
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"LegL_ToeCap1",
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"LegL_Toe2",
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"LegL_ToeCap2",
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"LegL_AnkleCuff",
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"LegL_ShinGold",
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"LegL_ShinEmber",
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"LegR_InnerThigh",
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"LegR_InnerShin",
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"LegR_ThighArmor",
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"LegR_ShinArmor",
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"LegR_HipPivot",
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"LegR_HipPin",
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"LegR_HipRim",
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"LegR_KneePivot",
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"LegR_KneePin",
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"LegR_KneeRim",
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"LegR_AnklePivot",
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"LegR_AnklePin",
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"LegR_AnkleRim",
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"LegR_Toe0",
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"LegR_ToeCap0",
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"LegR_Toe1",
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"LegR_ToeCap1",
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"LegR_Toe2",
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"LegR_ToeCap2",
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"LegR_AnkleCuff",
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"LegR_ShinGold",
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"LegR_ShinEmber",
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"Body_Spine",
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"Body_CuirassL",
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"Body_ChestStoneL",
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"ArmL_UpperCore",
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"ArmL_ForearmCore",
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"ArmL_Elbow",
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"ArmL_UpperArmor",
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"ArmL_Shoulder",
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"ArmL_UpperBand",
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"ArmL_UpperBandRivet_Seat",
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"ArmL_UpperBandRivet_Head",
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"ArmL_WristBand",
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"ArmL_WristBandRivet_Seat",
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"ArmL_WristBandRivet_Head",
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"ArmL_Palm",
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"ArmL_Finger0_0",
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"ArmL_Finger0_1",
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"ArmL_Finger1_0",
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"ArmL_Finger1_1",
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"ArmL_Finger2_0",
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"ArmL_Finger2_1",
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"ArmL_Finger3_0",
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"ArmL_Finger3_1",
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"ArmL_Thumb",
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"ArmL_ShoulderFin",
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"Body_CuirassR",
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"Body_ChestStoneR",
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"ArmR_UpperCore",
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"ArmR_UpperArmor",
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"ArmR_ForearmArmor",
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"ArmR_UpperBand",
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"ArmR_UpperBandRivet_Seat",
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"ArmR_UpperBandRivet_Head",
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"ArmR_WristBand",
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"ArmR_WristBandRivet_Seat",
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"ArmR_Palm",
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"ArmR_Finger0_0",
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"ArmR_Finger0_1",
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"ArmR_Finger2_0",
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"ArmR_Finger2_1",
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"ArmR_Finger3_0",
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"ArmR_Finger3_1",
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"ArmR_Thumb",
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"ArmR_ShoulderFin",
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"Body_EmberHeart",
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"Head_Neck",
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"Head_Visor",
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"Head_Crest",
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"Weapon_LanceShaft",
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"Weapon_LanceEmber",
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"Weapon_LanceCollar0",
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"Weapon_LanceCollar1",
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"Weapon_LanceCollar2",
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"Weapon_LanceCollar3",
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"Weapon_LanceCollar4",
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"Weapon_LanceCollar5",
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"Weapon_LanceCollar6",
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"Weapon_LanceCollar7",
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"Weapon_LanceCollar8",
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"Weapon_LanceCollar9",
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"Weapon_LanceCollar10",
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"Weapon_SpearHead",
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"Weapon_SpearEdge_1",
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"Weapon_SpearEdge1"
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 12,
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}
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