saumwacht-godot/tools/inspect_ringborke.gd
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

12 lines
585 B
GDScript

extends SceneTree
func _initialize() -> void:
call_deferred("run")
func run() -> void:
var source: Node = load("res://assets/characters/ringborke.glb").instantiate()
root.add_child(source)
source.print_tree_pretty()
for n: Node in source.find_children("*","AnimationPlayer",true,false):
print("CLIPS: ",n.get_animation_list())
for clip: String in n.get_animation_list():print(clip," ",n.get_animation(clip).length," tracks ",n.get_animation(clip).get_track_count())
for n: Node in source.find_children("*","Skeleton3D",true,false):print("BONES: ",n.get_bone_count())
quit()