Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
76 lines
1.5 KiB
JSON
76 lines
1.5 KiB
JSON
{
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"record": {
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"id": "g05",
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"role": "ranged",
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"name": "Funkenlanze",
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"resource_path": "res://assets/characters/funkenlanze.glb",
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"triangles": 24036,
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"mesh_parts": 1,
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"parts": [
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"FunkenBody"
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],
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"bounds_godot": {
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"min": [
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-0.4300000071525574,
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-0.010409347712993622,
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-0.2945486903190613
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],
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"max": [
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0.5651692152023315,
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2.021195411682129,
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1.4350000619888306
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]
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},
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"skeletal": true,
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"bones": 26,
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"clips": [
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"idle",
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"start",
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"walk",
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"stop",
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"attack_a",
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"attack_b",
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"hit",
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"ability",
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"death"
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],
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"attack_cycle": [
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"attack_a",
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"attack_b",
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"attack_a",
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"ability"
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],
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"contact_seconds": 0.9,
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"sha256": "cc075b6e69ee3d25cf19ec9da8ecde6f0bcc7e98f7e5400ff214061fd8af67fd",
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"source": "assets-source/phase18/funkenlanze.blend"
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},
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"exported_clips": [
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"ability",
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"attack_a",
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"attack_b",
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"death",
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"hit",
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"idle",
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"start",
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"stop",
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"walk"
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],
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"skins": 1,
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"source_parts": 104,
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"materials": [
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"FL_Basalt",
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"FL_BurnishedBronze",
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"FL_Obsidian",
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"FL_Ember",
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"FL_Joint",
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"FL_BronzeEdge",
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"FL_Iron",
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"FL_Crystal"
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],
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"max_baked_wrist_contact_error": 3.0683368864616754e-07,
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"contact_sample_count": 351,
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"contact_validation": "Analytic two-bone arm IK baked at 30 Hz for all nine clips.",
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"shot_seconds": 0.9,
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"recoil_peak_seconds": 0.933333,
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"breech_closes_seconds": 1.24
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}
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