Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
182 lines
4.3 KiB
JSON
182 lines
4.3 KiB
JSON
{
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"id": "g01",
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"name": "Kohlenbeißer",
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"faction": "glutpakt",
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"palette": "glutpakt",
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"role": "melee",
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"upgraded": false,
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"height": 1.35,
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"file": "unit_g01.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/unit_g01.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g01.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g01.blend",
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"parts": [
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"LegL_InnerThigh",
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"LegL_InnerShin",
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"LegL_ThighArmor",
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"LegL_ShinArmor",
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"LegL_HipPivot",
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"LegL_HipPin",
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"LegL_HipRim",
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"LegL_KneePivot",
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"LegL_KneePin",
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"LegL_KneeRim",
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"LegL_AnklePivot",
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"LegL_AnklePin",
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"LegL_AnkleCuff",
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"LegR_InnerThigh",
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"LegR_ShinArmor",
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"LegR_HipPivot",
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"LegR_HipPin",
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"LegR_HipRim",
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"LegR_KneePivot",
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"LegR_KneePin",
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"LegR_KneeRim",
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"LegR_AnklePivot",
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"LegR_AnklePin",
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"LegR_AnkleRim",
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"LegR_Toe0",
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"LegR_Toe1",
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"LegR_ToeCap1",
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"LegR_Toe2",
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"LegR_ToeCap2",
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"LegR_AnkleCuff",
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"LegR_KneeGuard",
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"Body_LavaCore",
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"Body_Shell0_0",
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"Body_Shell0_1",
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"Body_Shell0_2",
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"Body_Shell0_3",
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"Body_Shell1_0",
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"Body_Shell1_1",
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"Body_Shell1_2",
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"Body_Shell1_3",
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"Body_Shell2_0",
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"Body_Shell2_1",
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"Body_Shell2_2",
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"Body_Shell2_3",
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"Head_JawCavity",
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"Head_MouthEmber",
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"Head_BrowL",
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"Head_EyeL",
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"Head_CheekL",
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"Head_UpperToothL0",
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"Head_LowerToothL0",
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"Head_UpperToothL1",
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"Head_LowerToothL1",
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"Head_UpperToothL2",
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"Head_LowerToothL2",
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"Head_UpperToothL3",
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"Head_LowerToothL3",
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"ArmL_UpperCore",
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"ArmL_ForearmCore",
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"ArmL_Elbow",
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"ArmL_UpperArmor",
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"ArmL_ForearmArmor",
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"ArmL_Shoulder",
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"ArmL_ShoulderJoint",
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"ArmL_UpperBand",
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"ArmL_UpperBandRivet_Seat",
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"ArmL_UpperBandRivet_Head",
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"ArmL_WristBand",
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"ArmL_WristBandRivet_Seat",
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"ArmL_WristBandRivet_Head",
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"ArmL_Palm",
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"WeaponL_Claw0",
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"ArmL_Knuckle0_Seat",
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"ArmL_Knuckle0_Head",
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"WeaponL_Claw1",
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"ArmL_Knuckle1_Seat",
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"ArmL_Knuckle2_Seat",
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"ArmL_Knuckle2_Head",
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"ArmL_ShoulderTrim",
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"Head_BrowR",
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"Head_EyeR",
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"Head_CheekR",
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"Head_UpperToothR0",
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"Head_LowerToothR0",
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"Head_UpperToothR1",
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"Head_LowerToothR1",
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"Head_UpperToothR2",
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"Head_LowerToothR2",
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"Head_UpperToothR3",
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"Head_LowerToothR3",
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"ArmR_UpperCore",
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"ArmR_ForearmCore",
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"ArmR_Elbow",
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"ArmR_Shoulder",
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"ArmR_ShoulderJoint",
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"ArmR_WristBand",
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"ArmR_WristBandRivet_Seat",
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"WeaponR_Claw1",
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"ArmR_Knuckle1_Seat",
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"ArmR_Knuckle1_Head",
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"WeaponR_Claw2",
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"ArmR_Knuckle2_Seat",
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"ArmR_Knuckle2_Head",
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"ArmR_ShoulderTrim",
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"Body_DorsalSpine0",
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"Body_DorsalSpine1",
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"Body_DorsalSpine2",
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"Head_Chin"
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],
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 18,
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}
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