saumwacht-godot/assets-source/phase4/records/m06.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

113 lines
2.6 KiB
JSON

{
"id": "m06",
"name": "Linienmeister",
"faction": "nietenkonvent",
"palette": "nietenkonvent",
"role": "ranged",
"upgraded": true,
"height": 1.5999999999999999,
"footprint": 1.85,
"file": "unit_m06.glb",
"resource_path": "res://assets/models/unit_m06.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_m06.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/m06.blend",
"triangles": 1432,
"mesh_parts": 66,
"parts": [
"Leg0_Piston",
"Leg0_Shin",
"Leg0_Knee",
"Leg0_Knee_Pin",
"Leg0_ThighArmor",
"Leg0_Greave",
"Leg0_Toe0",
"Leg0_Toe1",
"Leg0_AnkleGold",
"Leg1_Piston",
"Leg1_Shin",
"Leg1_Knee",
"Leg1_Knee_Pin",
"Leg1_ThighArmor",
"Leg1_Greave",
"Leg1_Toe0",
"Leg1_Toe1",
"Leg1_AnkleGold",
"Leg2_Piston",
"Leg2_Shin",
"Leg2_Knee",
"Leg2_Knee_Pin",
"Leg2_ThighArmor",
"Leg2_Greave",
"Leg2_Toe0",
"Leg2_Toe1",
"Leg2_AnkleGold",
"Leg3_Piston",
"Leg3_Shin",
"Leg3_Knee",
"Leg3_Knee_Pin",
"Leg3_ThighArmor",
"Leg3_Greave",
"Leg3_Toe0",
"Leg3_Toe1",
"Leg3_AnkleGold",
"Body_Breastplate_Rim",
"Body_Breastplate_Face",
"Body_Waist",
"ArmL_Shoulder",
"ArmL_Shoulder_Pin",
"Body_HipPlateL",
"ArmR_Shoulder",
"ArmR_Shoulder_Pin",
"Body_HipPlateR",
"Head_Face",
"Head_Eye_1",
"Head_Eye1",
"Head_Crest",
"ArmL_Upper",
"ArmL_Lower",
"ArmL_Wrist",
"ArmL_Wrist_Pin",
"ArmR_Upper",
"ArmR_Lower",
"ArmR_Wrist",
"ArmR_Wrist_Pin",
"Weapon_Crossbow_Rail",
"Weapon_Crossbow_Bow_1",
"Weapon_Crossbow_String_1",
"Weapon_Crossbow_Bow1",
"Weapon_Crossbow_String1",
"Weapon_Crossbow_Bolt",
"Weapon_Crossbow_BoltTip",
"Weapon_Crossbow_Binding0",
"Weapon_Crossbow_Binding1"
],
"bounds_blender": {
"min": [
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0.0
],
"max": [
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]
},
"bounds_godot": {
"min": [
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0.0,
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],
"max": [
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]
},
"scale_applied": 0.9356724937467409,
"blender_version": "5.2.1 LTS",
"sha256": "489574f3e4614bcd75e3486fa8fd6f578195f2f4d6455c86936ad8a8f6d696a6",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}