saumwacht-godot/assets-source/phase4/records/s05.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

80 lines
1.9 KiB
JSON

{
"id": "s05",
"name": "Risszehrer",
"faction": "neutral",
"palette": "neutral",
"role": "mercenary",
"upgraded": false,
"height": 1.5499999999999998,
"footprint": 1.85,
"file": "unit_s05.glb",
"triangle_budget": 100000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_s05.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s05.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s05.blend",
"triangles": 10440,
"mesh_parts": 31,
"parts": [
"LegL_Thigh",
"LegL_Shin",
"LegL_Boot",
"LegR_Thigh",
"LegR_Shin",
"LegR_Boot",
"Body_HollowRib_1",
"Body_RiftEdge_1",
"Body_TornCloth_1",
"Body_HipRag_1",
"Body_HollowRib1",
"Body_RiftEdge1",
"Body_TornCloth1",
"Body_HipRag1",
"Head_FacelessHelm",
"Head_MintCrack",
"Head_Antler_1",
"Head_InnerHorn_1",
"Head_Antler1",
"Head_InnerHorn1",
"ArmL_Upper",
"ArmL_Lower",
"ArmL_Glove",
"ArmR_Upper",
"ArmR_Lower",
"ArmR_Glove",
"ArmL_Claw0",
"ArmL_Claw1",
"ArmL_Claw2",
"Weapon_RiftOrb",
"Weapon_RiftLight"
],
"bounds_blender": {
"min": [
-0.4230315685272217,
-0.1786629855632782,
0.0
],
"max": [
0.4230315387248993,
0.178662970662117,
1.5500001907348633
]
},
"bounds_godot": {
"min": [
-0.4230315685272217,
0.0,
-0.178662970662117
],
"max": [
0.4230315387248993,
1.5500001907348633,
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]
},
"scale_applied": 0.8728638592455813,
"blender_version": "5.2.1 LTS",
"sha256": "b01c1c71782aff1fcf988aa9032bbdcd4c50e6dc96de62f3bed9f949f4355bef",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}