saumwacht-godot/assets-source/phase10/material-provenance.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

22 lines
871 B
JSON

{
"method": "Built-in image_gen (stone); Blender procedural render/bake (oak).",
"stone": {
"file": "assets/materials/phase10/limestone-albedo.png",
"width": 1254,
"height": 1254,
"note": "Tool returned 1254px despite the prompt requesting 4096px. This file is not advertised as 4K."
},
"oak": {
"files": [
"assets/materials/phase10/oak-albedo-4k.png",
"assets/materials/phase10/oak-height-4k.png"
],
"width": 4096,
"height": 4096,
"source": "assets-source/phase10/bake_bark.py",
"note": "Native Blender renders of a periodic 4D-noise material. No bitmap enlargement. 16-bit intermediates retained in assets-source/phase10; 8-bit runtime maps use GPU compression and mipmaps."
},
"unused_attempt": {
"result": "Image generation service returned usage_limit_reached; no generated bark image used."
}
}