Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "g04",
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"display_name": "Basaltbastion",
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"faction": "glutpakt",
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"kind": "unit_icon",
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"description_de": "Lebende Basaltfestung mit gestuften Schultern, gepanzerter Schildfront und glühendem Ofenkern.",
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"prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: Upgraded living fortress tank, massive broad stepped basalt slabs forming a castle-like shoulder silhouette, deep orange furnace slit, a thick angular tower-shield chest and two pillar-like arms, robust feet, controlled brass buttresses. Distinct from a plain block sentinel: layered fortress tiers, wider shoulders, taller crown of stone, still one compact creature.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-b8f50103-9bf6-4218-8525-aead4d3e51cb.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g04_basaltbastion_icon.png",
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"status": "generated"
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}
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