Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "g06",
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"display_name": "Glasballiste",
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"faction": "glutpakt",
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"kind": "unit_icon",
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"description_de": "Bewegliche Glasballiste mit großen orangefarbenen Kristallarmen, langem Bolzen und stabilem Basaltunterbau.",
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"prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: An upgraded mobile glass ballista creature, a compact charcoal basalt construct on two sturdy articulated legs supporting a very large crossbow with two swept crystalline orange limbs, long glowing glass bolt, brass mechanical bands. Three-quarter angle, bow fits entirely inside square; clearly a heavy ranged siege unit and evolved spear launcher, no shield.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-3b6b580d-dda5-4aba-92eb-5c33ef578b57.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g06_glasballiste_icon.png",
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"status": "generated"
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}
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