saumwacht-godot/assets-source/phase3/records/ui_button_hover.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

48 lines
5.6 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"id": "ui_button_hover",
"display_name": "Button – Hover",
"faction": "ui",
"kind": "ui_button",
"description_de": "Hover-Zustand mit hellerem Messingrand und einer schmalen mintfarbenen Innenkante.",
"prompt": "Use case: stylized-concept. Create one clean standalone reusable HOVER STATE button graphic for original fantasy strategy game Saumwacht. Wide horizontal aspect ratio 3:1, front facing perfectly flat orthographic UI view, not tilted or isometric. One long dark petrol #243D47 rectangular central button surface, thin layered bright warm brass #D9A441 bevel border, hairline mint #82DBCE INNER rim, dark basalt #292B35 outside rim, small tasteful geometric folded brass corner accents, softly chamfered corners, neutral upper-left lighting. Faceted matte illustrated game UI art with broad crisp color planes, matches hand-illustrated stone-and-brass strategy icons. HUGE plain empty uninterrupted label area in center, no text or symbols anywhere. Symmetric exact geometry. Button occupies about 85% canvas width and 65% height with transparent safety margin on all sides. Genuine RGBA transparency outside the button; the button interior itself is solid dark petrol. No checkerboard, no opaque background, no cast shadow, no mockup, no multiple buttons, no letters, no watermark. Production-ready isolated game UI element, no flourishes extending outward. Actual transparent background is required: please output a PNG with an alpha channel, not a visual depiction of transparency.",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-969b-74f3-a893-5fea0b3fac02/exec-161237e3-3901-4bbc-bd11-ebb3b5fe9663.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_hover.png",
"status": "generated",
"reference_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_normal.png",
"iterations": [
{
"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-2cb1a707-bff3-49a5-a842-42ecc5578275.png",
"prompt": "Edit the supplied normal UI button for the original fantasy strategy game SAUMWACHT. Keep the exact canvas aspect ratio, silhouette, outside alpha margin, chamfered corners, all brass geometric corner details, and broad blank center identical to reference. This is a matching interaction state of the same control, not a redesign. Straight-on orthographic view; matte illustrated low-poly facets, top-left light; no text, icons, symbols, numbers, watermark, external shadow, or glow outside the silhouette. Preserve genuine transparent background and opaque center. Create the HOVER state: brass border subtly brighter warm gold #D9A441, a very thin restrained mint #82DBCE inner rim, center slightly brighter dark petrol. Keep the label area calm and empty.",
"reason": "Baked checkerboard; rejected because alpha channel absent."
},
{
"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-dc64da6b-4a18-44a5-ae51-e06554e05552.png",
"prompt": "Remove the checkerboard backdrop from this UI button asset completely. It is accidentally painted into the image and must be erased to real PNG alpha transparency, not replaced with black, white, grey, or a new checker pattern. Keep every pixel of the actual button artwork, shape, size, position, center fill, metal edge and corner ornament unchanged. Preserve the source 3:1 canvas and button bounding box. No redesign or relighting. Outside the chamfered outer dark silhouette must have alpha=0. The button itself must remain opaque. Return a genuinely transparent RGBA PNG cutout of only the button, with no shadow outside, no background pattern.",
"reason": "RGB with painted checkerboard; replaced after verified RGBA generation."
},
{
"source_path": "/home/martin/.codex/generated_images/01a096fb-969b-74f3-a893-5fea0b3fac02/exec-0101f2f9-92df-41a6-ad5d-99a529442c12.png",
"prompt": "Use case: precise-object-edit. Input image is the finished normal-state button and is the exact reference and edit target. Create the matching HOVER state of this SAME fantasy strategy game UI button. Preserve exact 3:1 canvas ratio, position, silhouette, size, flat orthographic front view, all chamfered corners, corner facets, bevel thickness, and large blank dark petrol center. Preserve soft upper-left lighting. Change only the color treatment: brighten the brass bevel slightly to warm gold #D9A441, add a very narrow restrained mint #82DBCE line along the inner bevel, make the dark petrol center slightly brighter. Matte faceted illustrated UI style. Important output: PNG with a real alpha channel, fully transparent alpha=0 everywhere outside the physical button silhouette, while button center and metal are fully opaque. The reference background is transparency: retain genuine transparency, NEVER draw a checkerboard or solid-color backdrop. No glow or shadow outside the silhouette. No text, letters, symbols, icons, numbers or watermark. Return just one button on a truly transparent 3:1 canvas.",
"reason": "Reference edit returned RGB with baked checkerboard; rejected after PNG header check."
}
],
"generation_strategy": "fresh generation after reference edit failed transparency",
"alpha_verification": {
"mode": "RGBA",
"width": 2172,
"height": 724,
"extrema": [
0,
255
],
"corner_alpha": [
0,
0,
0,
0
],
"center_alpha": 254,
"note": "Native output preserved; center alpha 254 also occurs in the accepted normal template."
}
}