saumwacht-godot/assets-source/phase3/records/ui_button_pressed.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"id": "ui_button_pressed",
"display_name": "Button – Gedrückt",
"faction": "ui",
"kind": "ui_button",
"description_de": "Gedrückter Button mit abgedunkelter, eingesenkter Petrolfläche und umgekehrtem Innenrelief.",
"prompt": "Edit the supplied normal UI button for the original fantasy strategy game SAUMWACHT. Keep the exact canvas aspect ratio, silhouette, outside alpha margin, chamfered corners, all brass geometric corner details, and broad blank center identical to reference. This is a matching interaction state of the same control, not a redesign. Straight-on orthographic view; matte illustrated low-poly facets, top-left light; no text, icons, symbols, numbers, watermark, external shadow, or glow outside the silhouette. Preserve genuine transparent background and opaque center. Create the PRESSED state: center recessed inward and darker petrol, inverted inner bevel with dark top and left and restrained lower-right rim highlight. Brass outer edge slightly darker. No displacement of the control geometry.",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-4b498a09-0bc1-414f-ae71-05e3de6bc962.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_pressed.png",
"status": "generated",
"reference_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_normal.png"
}