Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
1 KiB
JSON
49 lines
1 KiB
JSON
{
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"assets": [
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{
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"id": "g06",
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"role": "ranged",
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"name": "Glasballiste",
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"resource_path": "res://assets/characters/glasballiste.glb",
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"triangles": 15784,
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"mesh_parts": 1,
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"parts": [
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"GlassBody"
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],
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"bounds_godot": {
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"min": [
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-0.9268030524253845,
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0.0010433457791805267,
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-0.6150000095367432
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],
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"max": [
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0.9268030524253845,
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1.434999942779541,
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1.0
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]
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},
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"skeletal": true,
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"bones": 20,
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"clips": [
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"idle",
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"start",
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"walk",
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"stop",
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"attack_a",
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"attack_b",
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"hit",
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"ability",
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"death"
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],
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"attack_cycle": [
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"attack_a",
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"attack_b",
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"attack_a",
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"ability"
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],
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"contact_seconds": 0.9,
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"sha256": "c2f8a526b0b7006b549342561346acd5478406c33c5a79678f63f7c76f583dd8",
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"source": "assets-source/phase19/glasballiste.blend"
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}
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]
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}
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