saumwacht-godot/docs/phase6-logs/phase6-runtime-final.log
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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Godot Engine v4.7.2.stable.fedora.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.57.04 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 5060 Ti
PHASE6_RUNTIME: {"audio_events":54,"checks":9,"device":"NVIDIA GeForce RTX 5060 Ti","engine":"4.7.2-stable (fedora)","failures":[],"frames":1721,"max_draw_calls":2172,"mean_fps":143.393448877403,"mean_frame_ms":6.97381929110982,"p95_frame_ms":8.349,"sample_seconds":12,"speed":2,"units_at_start":28,"viewport":"(1600.0, 960.0)","wave":8}