Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
1.3 KiB
GDScript
34 lines
1.3 KiB
GDScript
extends Node
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## Baseline captures of the phase-13 menu before phase 20A (kept for comparison).
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## Run: godot --path . res://tools/menu_before_capture.tscn -- --size=1920x1080
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var main: Node3D
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var captures := "res://docs/screenshots/phase20/before"
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func _ready() -> void:
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call_deferred("run")
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func shot(name: String) -> void:
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for n: int in range(12): await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png(captures + "/" + name + ".png")
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print("BEFORE_SHOT: ", name, " ", get_viewport().get_texture().get_size())
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func run() -> void:
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var size := Vector2i(1920, 1080)
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for arg: String in OS.get_cmdline_user_args():
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if arg.begins_with("--size="):
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var parts: PackedStringArray = arg.substr(7).split("x")
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size = Vector2i(int(parts[0]), int(parts[1]))
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get_window().size = size
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Soundscape.enabled = false
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WaveManager.set_physics_process(false)
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main = preload("res://scenes/main.tscn").instantiate()
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add_child(main)
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var tag := "%dx%d" % [size.x, size.y]
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await shot("menu-" + tag)
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GameState.select_faction(0, "glutpakt")
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GameState.select_faction(1, "wurzelbund")
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main.hud._phase_changed(GameState.phase)
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await shot("menu-glutpakt-" + tag)
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main.hud.toggle_settings()
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await shot("options-" + tag)
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main.hud.toggle_settings()
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print("BEFORE_CAPTURE_PASS")
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await Soundscape.quit_game()
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