Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
1.7 KiB
JSON
12 lines
1.7 KiB
JSON
{
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"id": "g08",
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"display_name": "Kraterrufer",
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"faction": "glutpakt",
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"kind": "unit_icon",
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"description_de": "Schwerer Kraterkörper mit großem Vulkankelch, glühendem Inneren und gestuften Basaltplatten.",
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"prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: Heavy evolved ash-mortar creature: broad armored basalt body with a very large crater-shaped mortar bowl in its shoulders, layered brass-rimmed volcanic plates, contained orange molten core, one small angular ash curl, two massive arms and stout legs. Strong wide circular crater silhouette, clearly the upgraded artillery of a smaller bowl creature, no scenery.",
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"generation_mode": "built-in",
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"source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-ca06a766-1878-4c6d-aa15-1c8d21280ec2.png",
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"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g08_kraterrufer_icon.png",
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"status": "generated"
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}
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