saumwacht-godot/assets-source/phase3/records/s02.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

12 lines
1.9 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"id": "s02",
"display_name": "Rostschieber",
"description_de": "Gedrungener schwerer Söldner mit Rostpanzer und großem Rammschild.",
"prompt": "Use case: stylized-concept. Asset type: original neutral mercenary UNIT ICON for Saumwacht, a single individual PNG cutout. Create a brand-new image. Style: crisp faceted illustrated low-poly fantasy, strong chunky planar shapes and simple matte shading, coherent premium strategy-game icon, not photorealistic. Composition: square 1:1 canvas, whole single figure centered, all parts visible with comfortable transparent margin, occupy 75–80 percent of canvas. Three-quarter front view looking toward viewer's right. Lighting: soft key from upper left and restrained ambient fill. Palette: slate #536375 and rust #A8654D with ivory #D8D2BF, restrained violet #9578CF; only the rift creature may add a small mint glow. Keep broad masses readable at 48px. Scene: genuinely transparent background with preserved alpha; no checkerboard pattern drawn into the image. No ground, no shadow plane, no frame, no text, no lettering, no logos, no border, no watermark, no unrelated props, no other characters, no realistic texture, no excessive microdetail. Subject: a squat heavy shield-ram mercenary, wide rust-red layered armor and dark slate body, thick ivory brow guard and tiny inset eyes, huge broad rectangular shield held ahead as a battering ram with a single steel wedge along its center, compact heavy legs and a short hammerlike free fist; low rectangular silhouette emphasizing a defensive shield.",
"faction": "neutral",
"kind": "mercenary_icon",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-2a90-7821-8332-7507717ed80a/exec-119c1a0e-881e-4696-a764-be3d802eab15.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/neutral/unit_s02_rostschieber_icon.png",
"status": "generated"
}