Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
1.5 KiB
JSON
63 lines
1.5 KiB
JSON
{
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"id": "n01",
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"name": "Saummaske",
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"faction": "nebelchor",
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"palette": "nebelchor",
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"role": "tank",
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"upgraded": false,
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"height": 1.35,
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"footprint": 1.85,
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"file": "unit_n01.glb",
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"resource_path": "res://assets/models/unit_n01.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_n01.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/n01.blend",
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"triangles": 1132,
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"mesh_parts": 16,
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"parts": [
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"Body_WispL",
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"Body_TailL",
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"Body_WispR",
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"Body_TailR",
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"Body_CentralFlow",
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"Head_Mask",
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"Head_Mask_Eye_1",
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"Head_Mask_Eye1",
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"Head_CurledHood",
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"Body_WrappedArmor0",
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"Body_WrappedArmor1",
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"Body_WrappedArmor2",
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"ArmL",
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"WeaponL_Claw",
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"ArmR",
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"WeaponR_Claw"
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],
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"bounds_blender": {
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"min": [
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0.0
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],
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"max": [
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]
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},
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"bounds_godot": {
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"min": [
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},
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"scale_applied": 0.855141167579754,
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"blender_version": "5.2.1 LTS",
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"sha256": "b374d208cc0541a73800b27802507287f349df4b4400f4e56cbeb8461b3579a5",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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