saumwacht-godot/assets-source/phase4/records/s03.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

68 lines
1.6 KiB
JSON

{
"id": "s03",
"name": "Dunstsänger",
"faction": "neutral",
"palette": "neutral",
"role": "mercenary",
"upgraded": false,
"height": 1.4,
"footprint": 1.85,
"file": "unit_s03.glb",
"triangle_budget": 100000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_s03.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s03.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s03.blend",
"triangles": 7832,
"mesh_parts": 19,
"parts": [
"Body_LongRobe",
"Head_HoodBack",
"Head_Visor",
"Head_Eye_1",
"Head_Eye1",
"Head_VisorSlit",
"Head_HoodRim",
"Body_Scarf",
"Body_CreamStole_1",
"Body_RaggedCloak_1",
"Body_CreamStole1",
"Body_RaggedCloak1",
"ArmL_Upper",
"ArmL_Lower",
"ArmL_Glove",
"ArmR_Upper",
"ArmR_Lower",
"ArmR_Glove",
"Weapon_Trumpet"
],
"bounds_blender": {
"min": [
-0.592510461807251,
-0.41805312037467957,
0.0
],
"max": [
0.592510461807251,
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1.399999976158142
]
},
"bounds_godot": {
"min": [
-0.592510461807251,
0.0,
-0.41805312037467957
],
"max": [
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]
},
"scale_applied": 0.8434590980140588,
"blender_version": "5.2.1 LTS",
"sha256": "35c287e7a3885528bc3e69272abacb9cfc5d516b183e323570ad38462234e87c",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}