Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
80 lines
1.9 KiB
JSON
80 lines
1.9 KiB
JSON
{
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"id": "s05",
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"name": "Risszehrer",
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"faction": "neutral",
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"palette": "neutral",
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"role": "mercenary",
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"height": 1.5499999999999998,
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"footprint": 1.85,
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"file": "unit_s05.glb",
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"triangle_budget": 100000,
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"detail_level": "high",
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"resource_path": "res://assets/models/unit_s05.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s05.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s05.blend",
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"triangles": 10440,
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"mesh_parts": 31,
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"parts": [
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"LegL_Thigh",
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"LegL_Shin",
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"LegL_Boot",
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"LegR_Thigh",
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"LegR_Shin",
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"LegR_Boot",
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"Body_HollowRib_1",
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"Body_RiftEdge_1",
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"Body_TornCloth_1",
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"Body_HipRag_1",
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"Body_HollowRib1",
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"Body_RiftEdge1",
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"Body_TornCloth1",
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"Body_HipRag1",
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"Head_FacelessHelm",
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"Head_MintCrack",
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"Head_Antler_1",
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"Head_InnerHorn_1",
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"Head_Antler1",
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"Head_InnerHorn1",
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"ArmL_Upper",
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"ArmL_Lower",
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"ArmL_Glove",
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"ArmR_Upper",
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"ArmR_Lower",
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"ArmR_Glove",
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"ArmL_Claw0",
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"ArmL_Claw1",
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"ArmL_Claw2",
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"Weapon_RiftOrb",
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"Weapon_RiftLight"
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],
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"bounds_blender": {
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"bounds_godot": {
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"scale_applied": 0.8728638592455813,
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"sha256": "b01c1c71782aff1fcf988aa9032bbdcd4c50e6dc96de62f3bed9f949f4355bef",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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